Fixed dynamic Terrain billboards not unsubscribing from zone owner when pooled, causing some distant billboards to turn off incorrectly.
修正了动态地形的广告牌不取消订阅区业主合并时,造成一些遥远的广告错误地关掉。
A dynamic terrain planning method based on TM operators is put forward in this paper, which makes it possible to modify terrain at will.
提出了基于TM算子的地形动态规划方法,实现了高自由度的地形局部建模。
The research on the representation and visualization of multiresolution dynamic terrain in the complex battlefield environments is not so mature at present.
目前,关于复杂战场环境中动态地形的表示及动态地形多分辨率实时可视化问题的研究在国内外还极不成熟。
The applications of SEDRIS in dynamic terrain are focused, which include usage of SEDRIS in Simulation Object Modeling and using STF as the runtime database.
阐述了综合环境数据表示和交换规范(SEDRIS)在动态地形中的应用,包括仿真对象模型中的应用和将SEDRIS传输格式(STF)文件作为运行数据库的应用。
Then some improvements are presented. The applications of SEDRIS in dynamic terrain are focused, which include usage of SEDRIS in Simulation Object Modeling and using STF as the runtime database.
阐述了综合环境数据表示和交换规范(SEDRIS)在动态地形中的应用,包括仿真对象模型中的应用和将SEDRIS传输格式(STF)文件作为运行数据库的应用。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
This paper discusses an algorithm of dynamic triangulation for RSG model of terrain.
论述了一种基于规则格网地形模型的动态构网算法。
This paper discusses an algorithm of real-time dynamic triangulation for RSG model of terrain.
本文论述了一种基于规则格网地形模型的实时动态构网算法。
The rendering of dynamic scenes in terrain environment is studied.
提出了地形环境下的动态场景绘制流程。
This paper presents a dynamic construction algorithm for the multi-resolution terrain model based on the large scale GRID data or discrete elevation data.
论述了一种基于大规模格网数据或离散高程点动态构建多分辨率地形模型的算法。
To represent dynamic multiresolution terrain in real time, two sorts of models suitable for current stage are proposed, the adaptive quadtree model and the implied quadtree model.
提出和改进了两种适合现阶段的基于四叉树(自适应四叉树和隐含四叉树)的实时动态多分辨率地形模型。
The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.
实验结果表明该模型能实现地形场景的实时浏览,提高地形场景的绘制效率。
There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.
地形渲染的方法主要有三种:蛮力,静态层次细节,动态层次细节。
Realizing the dynamic process of the seabed mining vehicle running and cutting on the subminiature terrain, and besides, calculating real-timely some concerned parameters.
实现采矿车在微形地貌上面行走切削的动态过程,并进行有关参数的实时计算。
The RTK localization is a real-time and dynamic localization technology which is based on the observed value in carrier phase. It has the huge potential in the terrain survey.
RTK定位技术是基于载波相位观测值的实时动态定位技术,它在地形测量中蕴含着巨大的潜力。
Like the enemies in war, weather is dynamic and changing. In contrast, terrain is relatively fixed and static.
天候和敌军一样变幻莫测,地形相比之下,要固定、静态得多。
Water waves are the most common dynamic factor of the ocean. Due to water depth and terrain, shallow water waves show nonlinear characteristics gradually that impact the coastal engineering.
波浪是最常见的海洋动力因素之一,波浪由深水传播至浅水后,受到水深、海底地形等因素的影响,逐渐表现出非线性特性。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
The system comprised terrain and meteorological data pre-process module, vegetation dynamic simulation module (including disturbance) and results analysis module.
干扰模拟体系由地形数据预处理、气候数据预处理、植被动态模拟(含干扰)、结果分析四大模块组成。
Analyzing the performance method of 3d terrain dynamic modeling and it's characters, and set the point to the terrain dynamic modeling based on the change of space data.
分析了三维地形动态建模的表现方法及特点,并将地形动态建模研究的重点放在基于空间数据改变的动态地形建模上。
It is essential work for optimal match of all terrain truck crane power transmission to determine the dynamic performance and fuel economy.
正确确定动力性、燃料经济性是进行全路面汽车起重机动力传动系统最优匹配的重要任务。
According to the extreme lunar terrain environment, the dynamic analysis is carried out on a lunar rover as a rigid multi-body system by using the rigid-body modeling method.
针对月球的复杂地形环境,利用多体系统动力学的理论,将月球探测车作为一个多刚体系统,对其进行动力学分析,建立了软地面环境下的月球探测车动力学模型。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
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