• The realizations of the system from distributed rendering to final tiled display are all based on pure software and PC cluster.

    系统渲染最后分屏软拼接均采用基于PC集群架构软件实现方法。

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  • Compression of geometry instruction stream in distributed parallel rendering systems can alleviate network bandwidth bottleneck.

    分布式并行绘制系统几何指令进行压缩缓解网络带宽瓶颈。

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  • On the basis of this research background, the thesis studies the problem of providing high quality Rendering service according to users' requirements in the situation of distributed cluster Rendering.

    研究背景下本文集中研究分布式集群渲染环境下,有效地按照用户需要提供质量渲染服务问题

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  • Based on that, cartoon Rendering system in the distributed cluster is designed, the system's function module is described, and the process of this system is also given.

    此基础之上,设计分布式集群环境下的动画渲染系统描述了系统各部分功能,给出相关工作流程

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  • Compression of geometry instruction stream in distributed parallel rendering systems can alleviate network bandwidth bottleneck. LZW method is used in op codes compression.

    分布式并行绘制系统几何指令进行压缩缓解网络带宽瓶颈

    youdao

  • Compression of geometry instruction stream in distributed parallel rendering systems can alleviate network bandwidth bottleneck. LZW method is used in op codes compression.

    分布式并行绘制系统几何指令进行压缩缓解网络带宽瓶颈

    youdao

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