To do this, they asked their volunteers to play a social-dilemma game, in which both sides can benefit from co-operating, but only at the risk of being taken advantage of.
实验要求志愿受试者参与一个社交困境博弈游戏,游戏规定如果双方都能选中对方则利益最大,相反,如果一方选中另一方,而另一方并未选中自己,则会有损失的风险。
Therefore, equilibrium selection became a hot topic to game theory theorists, coordination game became another type of extensive research Game after Prisoner's Dilemma game.
于是,均衡选择问题变成了博弈论理论家们研究的热点,协调博弈成为继囚徒困境博弈又一被广泛研究的博弈类型。
This article discussed the evolution of these two kinds of international norms through two game theoretical models of coordination game and the repeated prisoner's dilemma game.
论文分别以协调博弈和囚徒困境博弈为原型,对这两类国际规范的演化性质进行了讨论。
As study of this simple game progressed, the larger question became, What were the strategies of play for the Iterated Prisoner's Dilemma that resulted in the highest scores over the long term?
随着对这个简单游戏的研究的进一步深入,问题变成了:要想在长期内取得高分,面对“重复的囚徒困境”应该采取什么样的策略?
In the other experiment, which used 13 groups, the researchers explored how the presence of an animal altered players' behaviour in a game known as the prisoner's dilemma.
另外一个试验中,动用了13个小组,研究者考察了在“囚徒困境”的游戏中动物的存在将如何的改变参与者的行为模式。
In 1987, Axelrod extended the computerization of the game by setting up a system in which small populations of programs played randomly generated Prisoner's Dilemma strategies.
1987年,阿克塞尔·罗德通过设定一套系统拓展了这个电脑游戏。在系统里,有一小群程序玩家执行随机产生的“囚徒困境”策略。
Men should avoid playing the game with their girlfriends, future-mother-in-laws or friends, or they will find themselves in a dilemma.
男士们注意了,不要跟你的女朋友以及她的妈妈或者闺蜜一起打斗地主,否则你会发现进退两难。
If they could only agree, if they could only get the prisoner's dilemma into a different payoff matrix called an insurance game they could proceed.
而假如他们能够实现互信的话,就能把囚徒困境转化为保险游戏(insurance game),唯有如此,他们才能走到下一步。
It is grounded in the first principles of game theory, including variations on the Prisoner's Dilemma. You have to give to get; you have to get to give.
它基于诸如囚徒困境及其一系列变种的博弈理论——你必须为得到而放弃,或为放弃而得到。
When ball in hand, I try to have as many weapons as possible. So when you play the game, the defense can't send you to the dilemma.
当球在手上时,我希望拥有尽可能多的武器去进攻。这样当你比赛时,防守者就不能把你陷入绝境之中。
Then, through the assumption of "prisoners' dilemma" model it analyzes legislative mode of private international law in order to extrapolate code mode is the result of game cooperation.
然后,通过假设“囚徒困境”模型对国际私法立法模式进行了博弈分析,推导出国际私法法典式立法模式是博弈合作的结果。
This article is based on rational assumptions of postgraduate limited basis, the use of game theory"prisoners dilemma"and repeat the game some perspective, a model for analysis.
本文基于对研究生有限理性假设的基础上,站在博弈理论中“囚徒困境”以及重复博弈等部分视角构建模型,进行分析。
Using the prisoner dilemma model and centipede game model, this paper discuss the reason why the formation of marketing channel strategic alliance could not be realized.
首先运用囚徒困境模型的静态分析和蜈蚣博弈模型分析渠道联盟不能形成的原因。
The rational assumption of game theory and the "prisoner's dilemma" imply that the institutional function has a decisive significance on well ending.
博弈论的理性假定与“囚徒困境”蕴含着制度功能,对良好结局具有决定性意义。
The present research was to exam the relation between game behavior and social expectation in an iterated social dilemma by using the Cross-Lagged Panel Correlation paradigm.
本研究采用交叉滞后相关的实验设计,对不同社会价值导向个体在多轮博弈情境下博弈行为和社会预期之间的关系进行了探讨。
Group size and feedback information had little effect on the game behavior. Protocol analysis partially supported our social rationality explanation of the group size effect on dilemma behavior.
群体规模和反馈方式对人们的对策行为影响不显著,但是,进一步的定性分析部分支持了群体规模的社会理性解释。
The present payment structure of profit game between the employees and enterprises has determined that personal reason will inevitably lead to a "prisoner dilemma" of passive cooperation.
当前员工和企业利益博弈的支付结构决定了个人理性必然导致消极合作的“囚徒困境”。
But when two "prisoners" played the game over and over, learning from each other-a game known as the Iterated prisoner Dilemma-the dynamics of the game shifted.
但当两个“囚徒”一次又一次地玩,从中相互学习——也即“重复的[5]囚徒困境”——游戏的推演就发生了变化。
But when two "prisoners" played the game over and over, learning from each other-a game known as the Iterated prisoner Dilemma-the dynamics of the game shifted.
但当两个“囚徒”一次又一次地玩,从中相互学习——也即“重复的[5]囚徒困境”——游戏的推演就发生了变化。
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