When you are using multiple Cameras, each one stores its own color and depth information in buffers, accumulating more data as each Camera renders.
当你使用多个相机时,每一个都将自己的颜色和深度信息存储在缓冲区中,还将积累大量的每个相机的渲染数据。
The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.
片段着色器的输出结果是深度值、模板值和即将写入颜色缓存的颜色值。
The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.
片段着色器的输出结果是深度值、模板值和即将写入颜色缓存的颜色值。
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