Deferred objects do have a timeout mechanism, but I will have to come back to that in a later installment.
Deferred对象确实有一个超时机制,但我要在今后的文章才讨论这一机制。
Deferred deletion of DAOS unreferenced objects occurs on a server-wide basis by enabling the "Defer object deletion for n days" setting on the DAOS tab in the server document.
通过启用Server文档中DAOS选项卡上的 “Deferobjectdeletionforndays”设置,可以在服务器范围内延期删除 DAOS 未被引用的对象。
So by using a orthoprojection and placing your objects on layers at various depth you can generate a depth buffer with data usefull for deferred lighting.
所以利用正交投影和放置你的对象层在不同深度可以生成数据有用的递延照明深度缓冲区。
Objects with shades that can't handle Deferred Lighting are rendered after this process is done, using RenderTech-ForwardRendering path.
不能采用延迟光照技术的带阴影的物体在延迟光照渲染完后使用前向渲染路径处理。
Objects with shades that can't handle Deferred Lighting are rendered after this process is done, using path.
不能采用延迟光照技术的带阴影的物体在延迟光照渲染完后使用前向渲染路径处理。
First of all, deferred rendering does not allow us to render semi-transparent objects.
首先,递延渲染不可用于渲染半透明物体。
First of all, deferred rendering does not allow us to render semi-transparent objects.
首先,递延渲染不可用于渲染半透明物体。
应用推荐