Increases the damage bonus of your critical hits by XX %.
增加XX %致命一击造成的伤害。
Crusade: No longer applies damage bonus twice to critical strikes.
征伐:将不再在暴击的时候增加两次额外伤害。
Each stage gives the warrior's attacks an additional direct passive damage bonus.
每个阶段的怒气都能让战士的攻击增加被动的伤害提升。
Each of these bonuses appears to stack additively, but separately from the tactical damage bonus.
这些加成的每一个好像都具有叠加性,但是也有个别的法术伤害加成。
With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
拥有更强致命一击特技,每次对一个目标成功发动一次致命一击时会多造成50%的伤害。
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
冰霜打击:此技能现在可以被躲闪,招架或者格挡。武器额外伤害从60%减弱到55%。
The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of the Righteousness.
以前这个天赋对神圣之盾、复仇者之盾和正义之盾的伤害提升将被直接加入这三个技能。
The specific change we have in mind is to allow Shadow Embrace to stack up to 3 times for a total of a 15% damage bonus.
具体来说,我们想让暗影之拥能够叠加3次使其能提高15%的伤害加成。
Inferno heroes know in advance whether their default attacks will be critical hits. Might increases the damage bonus of the critical hits.
地狱英雄会提前知道他们默认的攻击是否为暴击,力量等级会增加暴击的伤害。
Moonfury - Added new effect, Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfire spells by 100%.
月怒-新增效果,增加愤怒,月火,星火和虫群爆击伤害奖励100%。
The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).
猎人在伪装状态下可以移动和放陷阱,但是让猎人打破伪装状态的伤害,会对猎人造成额外伤害。
Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
杀戮指令:这项技能提高你宠物特殊技能造成的伤害60%,每次攻击减少20%的伤害加成。1分钟冷却。
Might of Mograine - Now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 15/30/45%, instead of 20/40/60%.
莫格莱尼的力量-现在增加血沸,鲜血打击,死亡打击,心脏打击,湮没技能的爆击额外伤害15/30/45%而不是原先的20/40/60%。
Remember that some units deal bonus damage to other units. You can see this information easily in-game by mousing over a unit's weapon on its information pane.
记住一些单位对某些单位有额外伤害,你可以很容易地在游戏中把鼠标移到单位的信息面板中的武器上,查看相关信息。
Employees risk damage to their reputations and the loss of a bonus from referring failed hires.
员工们面临的风险是,如果推荐的人落选,那么他们的声誉会受损,奖金也会泡汤。
Your skill at archery grants you a large bonus to damage while using a Longbow and increases the number of arrows that can be fired before reloading your quiver.
你的射箭技能赋予你大量攻击加值到伤害,当使用长弓和增加了一些箭枝容量,可以在你再次射击前燃烧。
Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
修正了当攻击者有暴击伤害加成时,韧性减免伤害的计算错误。
Frenzy: If the warg is killed before Glothrok the Vile, he gains the confused state, increases damage output by 75% and gains a 50% bonus to attack speed.
疯狂:如果座狼在卑鄙的戈洛挲克之前被杀死,戈洛挲克将会进入混乱状态,增加75%的伤害输出,提高50%的攻击速度。
Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection.
乱射:这个法术也将被范围伤害上限作用。它的伤害系数将提升。并且正确消耗误导次数。
Mana Shield: This spell will now get a percentage of the mage's bonus to spell damage as an additional effect.
法力护盾:此法术的效果现在额外以百分比享受法师的法术伤害加成。
When you wield a magic version of such an implement, you can add its enhancement bonus to the attack rolls and the damage rolls of your racial paragon path powers that have the implement keyword.
如果你这么做,你可以把法器的攻击奖励和伤害奖励增加到这个种族典范之路威能中。
Your Abilities benefit from 20% bonus damage as long as they aren't cast twice in a row.
如果你不连续施展同一个技能两次(或以上),你的技能将获得20%伤害加成!
The bonus granted by Rogue Sneak Attack Training has been increased to 3 points of sneak attack damage per level.
盗贼偷袭进攻训练增加到3点偷袭伤害加值每天赋等级。
Level 4 - Gives a 17% chance to knockback enemies 260 distance and get 100 bonus damage.
四级-在攻击中有17%的几率重击对手,造成100点额外的伤害,并将他向后推送260的距离。
The bonus damage from spell power on the Druid ability Thorns has been reduced by half.
德鲁伊技能荆棘术所受的法术强度加成被减半。
As a bonus, many objects large enough to cause damage would be shattered by the collisions into fragments too small to cause serious harm.
其结果是,许多足以造成重大伤害的碎片会因撞击而碎成很小的、不再对卫星造成侵害的碎片。
As a bonus, many objects large enough to cause damage would be shattered by the collisions into fragments too small to cause serious harm.
其结果是,许多足以造成重大伤害的碎片会因撞击而碎成很小的、不再对卫星造成侵害的碎片。
应用推荐