Pointer Density: the number of items to render in the beam bezier curve.
(指针密度):贝塞尔曲线光束渲染的物体个数。
Pointer Cursor Radius: The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.
(指针光标半径):地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。
The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.
地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。
For the curve from the right, make the pointer snap to the end of the revolved surface from the curve on the left.
对于右面的曲线,捕捉左图曲线旋转所产生面的端点。对下图曲线同样处理。
For the curve from the right, make the pointer snap to the end of the revolved surface from the curve on the left.
对于右面的曲线,捕捉左图曲线旋转所产生面的端点。对下图曲线同样处理。
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