If you were writing a pool game you could use a PickRaySegment to represent the pool cue and you could pick with BoundingSphere to detecting collisions between the balls.
如果你正在编写一个撞球游戏,你可以使用PickRaySegment表示撞球杆并使用BoundingSphere拣选以检查球与球之间的碰撞。
Gus stood at the table, toying with a cue stick, his eyes straying lazily over the billiard balls scattered about the table in the array of an unfinished game.
格斯站在桌旁,手里拿着一根弹球棒弄着玩,两眼懒洋洋地瞟着因一局未完而散在桌上各处的弹球。
Gus stood at the table, toying with a cue stick, his eyes straying lazily over the billiard balls scattered about the table in the array of an unfinished game.
格斯站在桌旁,手里拿着一根弹球棒弄着玩,两眼懒洋洋地瞟着因一局未完而散在桌上各处的弹球。
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