Aim to introduce the basic concepts of environment mapping in D3D, and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
In addition to procedures to achieve cubic Bezier curve drawing, but also realized the point, line, round mapping, can be used as learning computer graphics algorithm reference.
程序除实现三次Bezier曲线的绘制,还实现了点,直线,圆的绘制,可做为学习计算机图形算法的参考。
In addition to procedures to achieve cubic Bezier curve drawing, but also realized the point, line, round mapping, can be used as learning computer graphics algorithm reference.
程序除实现三次Bezier曲线的绘制,还实现了点,直线,圆的绘制,可做为学习计算机图形算法的参考。
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