The second statement directs all kernel messages of the priority crit and higher to the remote host finlandia.
第二个语句将所有优先级为crit 或者更高的内核消息定向到一个名为 finlandia 的远程主机。
Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. Ex.
奥术潜能:额外暴击奖励现在在释放读条法术时被立即消耗,所以不会再有的一次机会奖励二次法术的可能。
I think it has potential there, but at the same time I also feel like we should get crit scaling without having to spec for it.
我想,这里还是有潜力可挖的,但是同时,我同样觉得,我们应该不需要特殊的东西就可以有暴击加成。
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
暴击治疗效果:当圣骑士的治疗造成暴击时候,它的治疗量会更高。
The harder part is the itemization , not sure if I'd want to get more crit or spell power.
更难的部分是那些细节选择,还不确定我是想要更多的暴击还是法术能量。
Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
韧性-这一属性将会只体现在玩家之间的伤害和爆击伤害。韧性将不在会影响爆击几率,魔法吸取以及其他的效果。
Shadowform: Devouring Plague, Shadow Word: Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player's chance to get a spell crit on their target.
暗影形态:暗影形态下释放噬灵瘟疫,暗言术:痛和吸血鬼之触给予的伤害增加百分比等同于玩家释放目标法术获得的暴击率。
We have a new way to let pets scale, and assuming it works, we should be able to give the pets scale with all relevant stats from the master, from hit to haste to crit.
现在我们有了新方法,如果它能正常工作,我们将给予宠物分享所有相关属性,从命中、加速到暴击。
Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge.
奥术潜能:额外暴击奖励现在在释放读条法术时被立即消耗,所以不会再有的一次机会奖励二次法术的可能。
Glyph of Trueshot Aura: Now increases Aimed shot crit chance instead of increasing attack power bonus.
强击光环铭文:现在使瞄准射击的暴击率提高而非提高攻击强度。
Also, with Phil's sudden interest in playing Crit, this will severely cut down on Sasha's PT which makes him expendable.
同时,菲尔突然青睐于科里坦顿,这势必会减少萨沙的上场时间,因此他是可以作为交易筹码的。
Stage 2 also introduces a 3 hit combo 4m AOE called "Rain of Blows" that deals heavy damage with a 20% chance to crit.
第二阶段也引入一个3次攻击组合技能,4米的范围攻击效果,叫做“迅疾击打”,有20%的几率产生爆击。
Crit-a-Cola is designed for ambushing and killing unprepared enemies. However, if you are watchful, the attacking Scout's advantage will disappear.
爆击可乐是用来突袭没准备好迎敌的敌人用的。但是,只要你有警戒四周,喝下可乐的侦查兵的优势就会丧失。
As far as crit scaling goes, I'm not sure how I like that being a deep Demonology only approach.
如果暴击加成存在,我不知道我会有多喜欢深恶魔的天赋。
Of course we won't have that high of crit in raiding gear, but it is most certainly a huge help in terms of overall damage output as you get better gear.
当然单凭装备我们无法得到这个暴击率,但是可以确定当你穿上更好的装备时,会有更高的伤害输出。
Likewise, the more cannon shells that hit a module (which is directly affected by accuracy and firing rate), the higher the chance you will score a crit.
同样,机炮的精度越高,射速越高,就可能有更多的炮弹击中同一模块,你造成模块损伤的概率就越大。
Remember, it did not used to get the auto crit .
记住,这不是用来得到自动爆击的。
Hopefully we can get the new Mind Flay in the next build, but allowing it to crit involves rebuilding the spell completely, which may take some time.
我们很可能将在下次改动中给出新版鞭挞,但由于让她能暴机需要重新调整这个技能,会需要些时间。
And there is no obvious connection between the change of solution viscosity and surfactant crit micelle concentration.
研究结果还表明,溶液粘度变化趋势与表面活性剂临界胶束浓度之间没有明显联系。
I am looking for a way to maximize this, because you would think it scaled better with crit percentage.
我在寻找使它最大化的办法,因为它和暴的百分比一起算更好。
Axe Specialization – Renamed "Poleaxe Specialization": Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.
斧类武器专精-改为“长柄武器及斧专精”:增加斧类武器和长柄武器的致命一击几率1/2/3/4/5%。
You won't be critting less or doing less proportional damage when you crit.
在你爆击的时候你不会被减少爆击率或暴击伤害。
The ability first checks against the mob's chance to Block, Dodge, Parry, and your chance to either Miss or Crit.
首先会检查目标的格档、躲闪、招架和你对他未命中和致命一击的机率。
Possible values include: debug, info, notice, warn, error, crit, alert, emerg.
可能存在“调式,信息,通知,警告,错误…”
Your hit lands successfully, check to see if it is a crit against your crit%.
你攻击命中,检查你的致命率,来决定该命中是否为致命。
Devastate deals damage to the target. Devastate generate more threat. Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击对目标造成伤害。毁灭打击产生更多的威胁值。毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
In return, they gain blessed resilience (crit immunity after being crit), much more raw healing power, better regen if you take holy concentration, and most importantly, body and soul.
作为交换,他们获得了神佑之韧(被爆击后免疫爆击),多得多的治疗量,更好的续航(如果点了神圣专注),以及最重要的,魂体合一。
Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
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