Yet all of you are creating your own reality— creating, not discovering.
你们每个人都在创造自己的现实——不是发现现实。
It creates our maps of reality, in effect creating our reality.
它创造了我们现实的地图,影响着现实的创造。
This is because in this New Reality of Multi-Dimensional Consciousness, we cannot afford to be attached to one Calendar or one way of measuring or creating time.
这是因为在这个新的多维意识的实相中,我们不可能只偏向于一个历法,或者测量,创造时间的一种方式。
It was a fateful description of the new reality, creating the likelihood of an overreaction.
这是对新现实状况的决定性表述,造成国家决策过激反应的可能性。
But the sad reality of creating a viable industry is all about firing workers and shutting down excess capacity.
但令人悲哀的现实是,要想建立充满活力的汽车业,就要解雇工人和关闭过剩产能。
On the aspects of reality, typicality, and artistic method, the paper makes discussion on the creating of the characters in the novel "the Family" by Bajin.
文章主要从人物形象的逼真、典型性二方面,并从艺术方法的角度,探讨了巴金小说《家》的人物创造问题。
Today, much of "Contemporary Art" never goes beyond creating faint shadows of societal reality, images so far removed from reality that they often appear fake and vulgar.
今天,大量“当代艺术”只不过是制造了社会现实的模糊影像,都是些因为远离现实而常常显得虚假而庸俗的形象。
So it stands to reason that, when creating a microcosm of everyday reality to accompany the deceased in the afterlife, wealthy Chinese often included foreigners.
因此我们可以做出这种假设,富有的中国古人在给死去的亲人创造一个日常生活缩影让其带入阴间时,往往也会把外国人包括在内。
If photography has two opposing directions, it is to record reality and to create dreams, then Wang Yiqiong's Still Garden series will certainly be one of the prime examples in "creating dreams".
如果说摄影始终有两个截然不同的指向:纪录现实与造梦,王轶琼的“静园”系列显然将成为“造梦”的重要示范作之一。
Fourth, creating good environment for the two kinds of children, let the dream of the flowing child and the urban children living in "the identical eaves" become reality.
第四,为两类儿童创造良好的居住环境,使流动儿童和城市儿童真正实现居住在“同一屋檐”下的梦想。
Especially in the field of Text-to-Scene and Virtual Reality, automatic and optimized layout of objects is the prime problem in creating 3d scenes.
特别是在文景转换以及虚拟现实领域,实体的自动且优化的摆放是构建三维场景所必须首要解决的问题。
Especially in the field of Text-to-Scene and Virtual Reality, automatic and optimized layout of objects is the prime problem in creating 3d scenes.
特别是在文景转换以及虚拟现实领域,实体的自动且优化的摆放是构建三维场景所必须首要解决的问题。
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