• You would want to do this on situations where frequent backups are not possible, or to force changed pages off buffer pools before performing copy activities outside DB2.

    需要进行频繁备份情况可以这么或者DB2之外执行复制活动之前强制发生变更页面离开缓冲

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  • Fundamentally, any time your program reads or copies data into a buffer, it needs to check that there's enough space before making the copy.

    从根本上讲,在程序数据读入复制缓冲区中的任何时候需要复制之前检查是否足够空间

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  • It reads entire files into its own buffer, makes the specified operations on that copy, and optionally writes the buffer to disk.

    整个文件读入自己的缓冲区副本执行指定操作可选地缓冲区写到磁盘

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  • From here, depending on architecture, a call is made to copy from the user buffer to a kernel buffer with zeroing (of unavailable bytes).

    从此开始,根据构架,为执行用户缓冲区内核缓冲区零拷贝(不可用字节)而进行一个调用

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  • Sendfile (2) is a technique that avoids buffer copy overhead, and it directly pushes bits from the file system onto the network.

    Sendfile(2)一种避免缓冲区复制开销技术并且直接将数据文件系统转移到网络。

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  • As a copy from user space, this function first checks that the buffer is readable via access_ok.

    由于用户空间复制函数首先使用access_ok检查缓冲区是否可

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  • The first copy is performed by the DMA engine, which reads file contents from the disk and stores them into a kernel address space buffer.

    DMA模块磁盘读取文件内容存储内核空间缓冲区内,完成第1次复制

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  • The first copy (see Figure 1) is performed by the direct memory access (DMA) engine, which reads file contents from the disk and stores them into a kernel address space buffer.

    直接内存存取(direct memory access,DMA)引擎执行第一拷贝(参见1),磁盘中读取文件内容然后它们存储一个内核地址空间缓存区中

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  • It will then copy it into its buffer, perform the conversion, and copy it back. Here is the SPE code (enter as convert_dma_main.s).

    随后会将复制缓冲区执行转换任务再将其复制回来

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  • Also, sometimes we need to copy information between the buffer, and this is done by the AddAndFlush (..) function in the IOCPS class.

    我们有时需要两个内存复制信息CIOCPS中的AddAndFlush函数可以实现。

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  • This copy occurs when the disk is copied to the buffer cache and then again from the file.

    磁盘的数据复制缓冲区缓存然后复制文件数据时会出现多余副本。

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  • After the transfer, you use the data in that structure to copy the string itself into your buffer in the local store using another DMA transfer, and wait for it to complete.

    传输之后使用那个结构中的数据字符串自身复制本地存储缓存区内,方法是借助另一个dma传输等待完成。

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  • It would be better to read a line into a temporary buffer and then copy this to user space in one go.

    比较好的方法读取临时缓冲区然后行一次性拷贝用户空间

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  • Users should make their own copy of the returned buffer if they intend to keep it independent on the state of the MemBufFormatTarget.

    如果用户打算使返回缓冲区与MemBufFor matTarget状态无关他们应该制作自己的返回缓冲区副本

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  • A third copy is performed to put the data into a kernel address space buffer again.

    数据用户空间缓冲区被再次复制内核空间缓冲区,完成了第3次复制。

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  • Based on the single buffer copy technology, the strategy overcomes the inefficiency of storage block copy in some embedded system's memory control unit.

    策略基于缓冲区拷贝技术克服了有些嵌入式系统存储控制器低效存储拷贝。

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  • The other option is to load a copy of the original file into buffer and place the file pointer at the intended position.

    选择预定位置原始文件副本缓冲区文件指针的方法负载

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  • After all the graphics have been drawn to the buffer, you can use the BufferedGraphics. Render Method to copy the contents of the buffer to the drawing surface on the screen.

    所有绘制操作完成,内存缓冲区直接复制与其关联绘图图面

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  • A better solution is a two-pass scan of the buffer: the first pass simply computes the length of the new buffer, after which we allocate the memory and copy the data with the required replacements.

    一个更好解决办法内存区的两段扫描第一只是计算内存区的长度随后我们分配内存拷贝带有需要替换数据

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  • If we are using a simple buffer, we either have to extend it with realloc or equivalent, or copy the whole thing interpolating the replacement.

    如果我们使用一个简单内存区,我们要么必须realloc其它等效方法扩展要么拷贝插有替换整体

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  • For instance, they may return a message object that references property entries and body values that reside in an internal message buffer rather than being forced to make a copy.

    例如他们可能会返回引用驻留内部消息缓冲区不是被迫进行复印属性条目身体报文对象

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  • Two algorithms and their implementation of the 2D scroll game, whole area copy and four-part buffer, are introduced.

    详细介绍2D卷轴游戏中的两种算法——整体Copy算法缓冲区算法及其实现,并对比两者的差异。

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  • Two algorithms and their implementation of the 2D scroll game, whole area copy and four-part buffer, are introduced.

    详细介绍2D卷轴游戏中的两种算法——整体Copy算法缓冲区算法及其实现,并对比两者的差异。

    youdao

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