The damage rate, MP consumption, and cooldown time of Soul Crash skill have increased.
提高必杀强击旳伤害值、MP消耗,并延长其冷却时间。
Fury of Asuryan: Increased this ability's damage, greatly reduced the cooldown time, and added a brief buildup time.
亚述安的狂怒:增加了这个技能的伤害,极大地减少了冷却时间,并且额外的增加了短暂的施法时间。
If the rune recharges as a Death rune and you spend one or both, so long as both are on cooldown again at the same time, the buff will be refreshed.
如果符文转成了死亡符文,并且你使用了一个或者都用了,只要它们是同时在冷却,该增益状态就会被刷新。
Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 SEC to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
瞄准射击的法力消耗从11%的基础法力值减少为8%,施法时间由2.5秒改为瞬发,6秒冷却时间上升为10秒,伤害下降。
If a spell with casting time is interrupted before it has finished casting, the global cooldown will be canceled, meaning you can start casting a new one immediately.
如果一个有施法时间的法术在完成之前被打断,公共冷却会被取消,这意味着你可以立刻开始施放下一个法术。
Maybe I can burst that guy down while he's on cooldown. Maybe we need to switch targets right now. Maybe we need to buy some time until my ability has finished its cooldown.
或许我可以趁那家伙技能冷却的时后秒杀他,或许我需要换个目标,或许我需要一点时间来等技能冷却。
The real question is one of timing: most of the time you'll expend the 4 charges long before the cooldown is up.
真正的问题是使用的时机:通常你会在冷却结束之前就用掉四次格挡的机会。
We also want to give ourselves plenty of room to adjust the cooldown and cast time of Shattering Throw, which again mucks up Heroic Throw's role as a pulling tool.
同样,我们也需要充足的空间来调整破碎投掷的CD和施法时间,这样才不会和英勇投掷这一拉怪技能的功能重复。
Reworked: Divine Protection (118 Mana, 5 Minutes cooldown) : Reduces all damage taken by 50% for 12 seconds, but increases the time between your attacks by 50%.
重新制作的神圣保护(118耗蓝,5分钟cd):减少12秒内受到的所有伤害50%,但是增加两次攻击间的间隔50%。
Reworked: Divine Protection (118 Mana, 5 Minutes cooldown) : Reduces all damage taken by 50% for 12 seconds, but increases the time between your attacks by 50%.
重新制作的神圣保护(118耗蓝,5分钟cd):减少12秒内受到的所有伤害50%,但是增加两次攻击间的间隔50%。
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