I grew in awareness of the concepts underlying software development. Like requirements management and satisfying stakeholders, identifying risks, and creating executable prototypes.
我逐渐意识到软件开发之下的种种概念,比如需求管理和满足涉众,识别风险,以及创建可执行原型。
Other companies, notably Acer and Asus, have offered concepts or prototypes, and then there's the massive textbook-replacement Kno (two 14-inch screens!), which should be released... eventually.
而其他公司,比如知名的Acer和Asus,也已经提出了一些设计概念和蓝本,随后市场上便出现了大容量的记事本替代品Kno(含有两块14英寸的屏幕!),它理应上市发行……最终。
However, keep in mind that prototypes alone are rarely sufficient to communicate underlying patterns, principles, and rationale, which are vital concepts to communicate to programmers.
不过一定要记住,不能只使用原型,因为仅仅用原型是不足以表达底层的模式风格、原则和基本原理,这些都是要和程序交流的很重要的内容。
Meanwhile the prototype theory itself also has insurmountable limits: problems of categorization based on similarity, variability of prototypes and neglect of the closely defined concepts.
同时原型范畴理论自身也存在难以克服的局限:基于相似性的范畴化问题、范畴原型的可变性以及忽视了定义严密的概念范畴。
Meanwhile the prototype theory itself also has insurmountable limits: problems of categorization based on similarity, variability of prototypes and neglect of the closely defined concepts.
同时原型范畴理论自身也存在难以克服的局限:基于相似性的范畴化问题、范畴原型的可变性以及忽视了定义严密的概念范畴。
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