• Robust control theory and Applications, on the robust control theory and application based on all the computer graphics algorithm!

    鲁棒控制理论与应用,关于鲁棒控制理论与应用所有的计算机图形学基础算法!

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  • A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics.

    最近两位计算机科学的研究人员已经提出了一个算法,这个算法能用于提取出像素图形的低分辨率部分,提升其分辨率准确地适合向量图形。

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  • Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

    裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。

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  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。

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  • Dithering process is one of the key technologies in computer graphics and image processing. Dithering algorithm directly affects the quality of printed images.

    抖动处理是计算机图形学和图像处理中的一项关键技术,抖动算法的好坏直接关系到图像打印质量的优劣。

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  • The fast point-by-point algorithm for generating rational parametric surfaces has important application in computer graphics.

    有理参数多项式曲面的快速逐点生成算法在计算机图形学中有重要的应用。

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  • Polygon Boolean operation is a key algorithm way in computer graphics.

    多边形的布尔运算是计算机图形学的一个关键算法。

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  • Based on theories of Computer Graphics, Digital Image Processing, Pattern Recognition and combined characteristic of geological contour-map, we present one kind of intelligent tracking algorithm.

    依据计算机图形学、数字图像处理和模式识别理论,并结合地质等值线图的特点,给出了一种图像智能跟踪算法。

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  • As a result, the basic learning algorithm to generate the graphics is a master computer graphics.

    因此,学习基本图形的生成算法是掌握计算机图形学的基础。

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  • Graphics clipping and covering is one of the key points in computer graphics field. After more study and practice, a new algorithm is give, which is for clipping and covering in circular window.

    图形的裁剪与覆盖是计算机图形学中较为热点研究的问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计新算法。

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  • Monte Carlo ray tracing is the fundamental algorithm in the global illumination area. Its accuracy and flexibility have been recognized by the computer graphics community.

    蒙特卡罗光线追踪方法是目前整体光照计算的基础算法,其广泛的适应性与理论上的准确性,已得到了图形学领域的认可。

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  • Monte Carlo ray tracing is the fundamental algorithm in the global illumination area. Its accuracy and flexibility have been recognized by the computer graphics community.

    蒙特卡罗光线追踪方法是目前整体光照计算的基础算法,其广泛的适应性与理论上的准确性,已得到了图形学领域的认可。

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