Nonetheless, the allure of computer Go incereases as the difficulties it poses encourages programmers to advance basic work in artificial intelligence.
尽管围棋程序的开发如此之难,编程人员越发产生了浓厚的兴趣,他们必须在人工智能的基础研究上有所突破。
The paper proposes computer Go system structure based on expert system design whose core parts are knowledge base and inference machine.
论文提出了基于专家系统设计思想的计算机围棋博弈系统结构,知识库和推理机是该系统的核心部件。
This paper studies the problem of computer Go based on the idea and method of artificial intelligence, building computer Go system according to expert system structure.
本论文基于人工智能的思想和方法研究机器围棋博弈问题,根据专家系统的体系结构来构造计算机围棋博弈系统。
This paper studies the problem of computer Go based on the idea and method of artificial intelligence, building computer Go system according to expert system structure.
本论文基于人工智能的思想和方法研究机器围棋博弈问题,根据专家系统的体系结构来构造计算机围棋博弈系统。
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