Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.
探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。
Collision detection and collision response are the key technologies of building the virtual field environment, and also the factors affecting the result of simulation.
碰撞、碰撞检测及碰撞响应是虚拟战场环境中非常关键的技术,直接关系到最终仿真的效果。
In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object.
在运动建模中,提出了一种用来描述物体运动现象的方法,即用纹理映射法来描述物体的碰撞响应。
In the movement modeling, the paper proposes a method used as describing the phenomenon of object movement, that is, using texture mapping method to describe the collision response of object.
在运动建模中,提出了一种用来描述物体运动现象的方法,即用纹理映射法来描述物体的碰撞响应。
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