• And that's it, collision detection works now.

    好,现在碰撞检测可以起作用了。

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  • They can be used for collision detection or avoidance.

    它们可以被用在碰撞检测或规避上。

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  • Bullet is a 3d open source physics engine that supports rigid - and soft-body dynamics and collision detection in 3d.

    Bullet是一个3d的开源物理引擎,支持3d的刚体和软体力学以及碰撞检测。

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  • The second parameter is the scene node, which is the object, which is affected by collision detection, in our case it is the camera.

    第二个参数是场景结点,指定受碰撞检测影响的对象,在我们的例子中就是相机。

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  • Box2D was originally called Box2D Lite, but the engine has been expanded to enhance the API in addition to include continuous collision detection.

    Box2D起初被称为Box2DLite,但这个引擎现已被扩展,除了包括连续碰撞检测外,还增强了API。

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  • Different collision detection algorithms are surveyed here.

    综述了当前出现的各种碰撞检测算法。

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  • The first is collision detection in virtual battlefield environment.

    一是研究了虚拟战场环境下的碰撞检测技术。

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  • This method can be applied effectively to collision detection in 3d game engine.

    该方法能有效地用于3d游戏引擎中碰撞检测的实现。

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  • A method for continuous collision detection among moving objects is proposed in this paper.

    本文提出了一种运动物体碰撞的连续性检测方法。

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  • Skipping drive letter collision detection because minimal analysis and configuration was selected.

    正在跳过驱动器号冲突检测,因为选择了最小分析和配置。

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  • Collision detection algorithm Based on Bounding Box is an important algorithm of collision detection.

    基于包围盒的碰撞检测算法是一类重要的碰撞检测算法。

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  • In order to simulate the real world in a virtual space, collision detection is a very important technique.

    为了在虚拟空间中模拟真实世界,碰撞检测的实现十分重要。

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  • Aiming at the motion of a two-robot system under loose coordination, collision detection in common space was studied.

    针对双机器人系统松协调状态下的运动,研究了其在公共空间中的碰撞检测问题。

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  • This paper has tried to make improvements from two aspects for the collision detection algorithm of deformable objects.

    对于变形体的碰撞检测算法,本文从两个方面对传统的算法进行改进。

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  • Bounding volume hierarchy provides an effective method to resolve the intrinsic time complexity in collision detection.

    包围盒层次是解决碰撞检测问题固有的时间复杂性的一个有效途径。

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  • For rigid object, the data structures that most collision detection algorithms depend on end in the pre-processing phase.

    对于刚体对象,大部分碰撞检测算法所依赖的数据结构都可以在预处理阶段处理完毕。

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  • During garment deformation, effective collision detection technology is a powerful sustentation for deformation technology.

    在服装的变形过程中,加入有效的碰撞检测技术是对服装变形技术的有力支持。

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  • Classifying the OBBTrees and judging the relative motion trend improve the efficiency of global collision detection algorithm.

    通过包围盒分组以及运动趋势判断,提高了全局干涉碰撞检测算法的效率。

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  • Strokes sequence based rendering architecture, corresponding collision detection and virtual force model were briefly introduced.

    首先简介了基于有序笔画的汉字力觉渲染架构、快速碰撞检测算法和虚拟力模型。

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  • Solid swept volume has been investigated due to its importance to mechanic manufacture, collision detection and robot path planning.

    扫掠体的研究在机械制造、碰撞检测以及机器人路径规划等方面具有重要的意义。

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  • The results show that this method can quickly determine the region of collision detection, and generate an interference-free tool path.

    算例结果表明,该方法能够快速确定干涉检测范围,准确生成无干涉刀位轨迹。

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  • To detect the collision between moving rigid bodies accurately and rapidly, a novel continuous collision detection algorithm was presented.

    为了实现运动刚体间快速精确的碰撞检测,提出了一种新的连续碰撞检测算法。

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  • Available sensors include a vision sensor (color monoscopic camera), range sensors (sonars and IR detectors), and bumpers for collision detection.

    可用的传感器包括视觉传感器(彩色照相机)、范围传感器(声波和红外探测器)以及碰撞检测的缓冲。

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  • A triangle selector is a class which can fetch the triangles from scene nodes for doing different things with them, for example collision detection.

    这是一个类,你可以用它来从场景结点中拾取三角形,以用作各种不同的用途,比如碰撞检测。

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  • The experimental results show that this algorithm can effectively resolve the collision and self-collision detection problems of virtual plants.

    实验结果表明,该算法能够有效地解决群体中植株的碰撞和自碰撞问题,并能够达到实时的处理要求。

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  • Collision detection was implemented through constructing bounding volume tree and adapting collision detection algorithm based on enveloping tree.

    通过建立包围盒树,采用基于包络树的碰撞检测算法实现碰撞检测。

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  • In order to solve collision detection problem in virtual surgery, a rapid collision detection method based on bounding volume hierarchy is presented.

    为了解决虚拟手术的快速碰撞检测问题,提出了一种新的基于层次包围盒的快速碰撞检测方法。

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  • The problem of collision detection between a pair of convex objects is summed up a problem of non-linear programming with restrict conditions in this paper.

    将两凸物体间碰撞检测问题归结为一个带约束条件的非线性规划问题。

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  • With the background of virtual surgery simulations, the collision detection and self-collision detection problems are studied comprehensively in this thesis.

    本文以虚拟手术为应用背景,对虚拟手术中的碰撞检测和软体自碰撞检测算法进行了深入研究。

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  • The improved collision and self-collision detection algorithm between objects are used to increase the velocity of the real-time simulation for flexible cloth.

    用改进的碰撞检测和自碰撞检测算法对柔性织物及其所处三维空间中的物体进行处理,提高了柔性织物动态仿真的速度。

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