• Use primitive colliders in preference mesh colliders.

    相比于网格碰撞器,优先使用原型碰撞器。

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  • The closest point to the bounding box of the attached colliders.

    到附加碰撞器边界上的最近

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  • Mesh Colliders work the best for terrain or environments made from irregular shapes.

    网格碰撞器用于不规则形状构成地形环境十分合适。

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  • When the Rigidbody parent is moved around by forces, the child Colliders move along with it.

    刚体受力移动时,级碰撞器也随之一起移动。

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  • But colliders have failed to turn up direct evidence of the super particles predicted by the theory.

    但是冲撞机无法找出直接证据证明理论预测超级粒子存在。

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  • Compound Colliders are combinations of primitive Colliders, collectively acting as a single Collider.

    复合碰撞组合原型碰撞器,共同扮演单个碰撞器的角色。

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  • This removes the need to use multiple colliders to make a capsule shape and is more optimized as well.

    可以避免使用多个碰撞器来组合成胶囊体形状并且更加优化

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  • Static Colliders are used for level geometry which always stays at the same place and never moves around.

    静态碰撞器用于总是同一个地方移动水平几何体

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  • Particle colliders automatically flag collisions that look interesting and store data for further inspection.

    粒子对撞机自动标记那些看起来与众不同的碰撞进一步的研究记录数据

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  • They're similar to Static Colliders but will work better when you want to move the Collider around frequently.

    它们静态碰撞不过对于要不停地到处移动碰撞器很好用。

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  • Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other.

    因为刚体允许对象物理系统控制碰撞使对象之间产生碰撞作用。

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  • An alternative way of using Colliders is to mark them as a Trigger, just check the IsTrigger property checkbox in the Inspector.

    一个可供选择碰撞器使用方法标记他们触发器需要选中检视面板中的IsTrigger属性选择

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  • So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.

    所以如果许多希望四处移动不同对象要恰好砸到它们静态碰撞器,那就运动学刚体碰撞器吧。

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  • Additionally, you can only use three types of colliders with cloth: a sphere, a capsule, and conical capsule colliders, constructed using two sphere colliders.

    此外可以布料上使用三种类型碰撞器:球体容器圆锥。其中,容器碰撞器由两个球体碰撞器组成。

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  • To add multiple Colliders for an object, create child GameObjects and attach a Collider to each one. This allows each Collider to be manipulated independently.

    一个物体添加碰撞时,创建个子游戏对象每个对象添加碰撞,允许每个部位自由控制

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  • "We're now looking at the effect of radiation on this material, to determine if it can be used for high energy physics applications, such as particle colliders, " says Dr.

    目前我们比较关注它辐射效应决定不能应用粒子对撞机这样的高能物理领域

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  • Colliders do their best to match the scale of an object. If you have a non-uniform scale (a scale which is different in each direction), only the Mesh Collider can match completely.

    碰撞器尽量匹配对象比例如果组不规则伸缩(维度上的比例不相同),只能使用网格碰撞才能完全匹配。

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  • You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.

    网格碰撞器添加存在图形网格(甚至输入设置产生碰撞器复选好用),或者可以使用种碰撞器类型。

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  • While particle-physics colliders and space-based observatories could rule out some of the more exotic versions of each, no one has been able to suggest a way to decide between them in general.

    虽然粒子对撞机太空观测站可以排除两种理论中一些较为奇特观点,却没有能够提出从总体上两者做出选择方法

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  • While particle-physics colliders and space-based observatories could rule out some of the more exotic versions of each, no one has been able to suggest a way to decide between them in general.

    虽然粒子对撞机太空观测站可以排除两种理论中一些较为奇特观点,却没有能够提出从总体上两者做出选择方法

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