Modules can be unloaded if needed which removes all the code and variables from memory.
如果需要的话,可以卸载模块来除去内存中所有的代码和变量。
This makes it easier for a debugger to identify which compilation unit created the code at a particular memory address.
这使得调试器可以更容易地确定哪一个编译单元在某个特定内存地址创建了代码。
Because the string memory is released by code executing inside the DLL, the correct local heap is used, and no debug assertion results.
因为字符串内存是由在DLL内部执行的代码释放的,所以使用的是正确的本地堆,没有调试断言结果。
A cache should also maintain a reasonable upper size limit to avoid memory over-utilization in custom code.
缓存还应该维护一个合理的大小上限,以避免自定义代码中内存的过度使用。
The more methods compiled, the more memory the code occupies.
编译的方法越多,代码占用的内存就越多。
This aptly named tool is essentially a patch to the kernel code that lets hackers access kernel memory and data structures.
这个恰如其名的工具实质上是内核代码的补丁,它允许高手访问内核内存和数据结构。
Measurement of vital runtime parameters, including memory usage, performance, and code coverage.
重要运行时参数的度量,包括内存使用、性能和代码覆盖。
The error code is 12, which means no more memory.
错误代码是12,这表示无更多内存可用。
Perhaps the most malicious form of injection attack is code injection—placing new code into the memory space of the running process and then directing the running process to execute it.
最恶劣的注入攻击形式也许是代码注入——将新代码置入正在运行的进程的内存空间,随后指示正在运行的进程执行这些代码。
It can transparently manage a much larger amount (terabytes) of data and code than will fit in memory.
它可以透明地管理比内存大得多的数据和代码(兆兆字节级别)。
They are visual imaginings built from the raw stuff of computer programming - disassembled code, API calls, memory addresses and subroutines.
它们是从计算机程序设计原料——反汇编代码、API调用、内存地址和子程序创建而来的视觉想像。
Data flow analysis examines compiled code to identify potential memory and resource problems.
数据流分析检查了汇编的代码,以识别潜在的内存和资源问题。
The new memory management code has been tested and optimized on everything from very low end desktop systems to large, enterprise-class, multi-processor systems.
从很低端的桌面系统到大型的、企业级的、多处理器的系统,新的内存管理代码已经在它们上面都已经进行了测试和优化。
If the client code has nothing else to do, this simply places a burden on the system running the client, since it has to keep the code hanging around in memory with nothing going on.
如果客户端代码没有什么可做的,这就给运行客户端的系统增加了一个负担,因为它必须使代码保持在内存中,同时止步不前。
Because of the way the code is structured, we now know that memory location 0001f574 stores some kind of data.
通过代码的构造方式,我们现在知道内存地址0001f 574处存储有某种类型的数据。
By accessing memory through well-defined paths, the runtimes or in this case, kernels can verify that code is not accessing memory locations to which it should not have access.
通过定义好的路径——在当前情况下是运行时——访问内存,核心可以验证代码并没有访问不该访问的内存位置。
The code shown in Listing 1 shows both a memory leak and a dangling pointer.
显示在列表1中的代码展示了一个内存渗漏和一个不断摆动的指针。
POSIX thread programming has many benefits, but if you're not clear about some basic rules, you run the risk of writing hard-to-debug code and creating memory leaks.
POSIX线程编程有诸多优势,但是如果您不明确一些基本规则,就有可能编写一些难以调试的代码并造成内存泄漏。
Dangling Pointers are likely to arise in code, which USES memory in subtle ways.
悬空指针可能发生在以微妙方式使用内存的代码中。
For managed code, helps to find memory leaks due to "living" references in collections.
对于托管的代码,帮助找到由于集合中的“未释放的”引用的内存泄漏。
Depending on the size of your add-in, this could result in a lot of redundant code being loaded into memory.
要取决于你外接程序的大小,这很有可能导致大量的冗余代码装载到内存里。
While it might be possible to identify the memory leaking data structure by analyzing the heap dumps, identifying the memory leaking code which is in a infinite loop is not straightforward.
虽然通过分析堆转储能够标识内存泄漏数据结构,但是标识无限循环中的内存泄漏代码并不简单。
And you can combine utilities that automatically track code changes, trace test coverage, submit defects, inspect code profiles and memory usage, and so forth.
你还可以结合一些应用,它们可以自动跟踪代码的变化,跟踪测试覆盖,提交错误,检查代码外形和存储使用,等等。
For example, to use Shared memory in your code, use the include shown in Listing 1.
例如,要想在自己的代码中使用共享内存,就使用清单1所示的include。
IllegalThreadStateException is thrown when code that enters scoped memory areas is run by regular threads.
当进入范围内存区域的代码由常规线程运行时,将抛出IllegalThreadStateException。
Listing 1. Code with memory leak and dangling pointer (mem_errors.c).
列表1 .带有一个内存渗漏和一个不断摆动的指针的代码(mem_errors. c)。
Also, a game is limited to 16 MB of memory available both for code and content.
同时,游戏的代码和内容被限制为只能使用16MB内存。
Image: Committed memory belonging to executable code, both the starting executable and DLLS.
Image:属于可执行代码的提交内存,包括启动的执行文件和DLL。
Remember that Purify only performs memory error checking on code that you actually execute during testing.
记住Purify只执行您在测试过程中实际执行的代码中的内存错误的检验。
Remember that Purify only performs memory error checking on code that you actually execute during testing.
记住Purify只执行您在测试过程中实际执行的代码中的内存错误的检验。
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