• The Near and Far Clip Plane properties determine where the Camera's view begins and ends.

    近裁剪面及远裁剪面属性确定相机视野的开始和结束。

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  • Gets or sets a value that specifies the distance from the camera of the camera's far clip plane.

    获取或设置一个值,该值指定到摄像机近端剪裁平面的摄像机的距离。

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  • Near clip plane should be set to the smallest near clip plane that will be used in the game of all the cameras.

    近裁剪面应该设置最小数值那么游戏中所有摄像机都可用。

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  • First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

    首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。

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  • First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

    首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。

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