The Near and Far Clip Plane properties determine where the Camera's view begins and ends.
近裁剪面及远裁剪面属性确定相机视野的开始和结束。
Gets or sets a value that specifies the distance from the camera of the camera's far clip plane.
获取或设置一个值,该值指定到摄像机近端剪裁平面的摄像机的距离。
Near clip plane should be set to the smallest near clip plane that will be used in the game of all the cameras.
近裁剪面应该设置最小数值那么游戏中所有摄像机都可用。
First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.
首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。
First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.
首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。
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