• This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server.

    本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。

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  • It would also mean a native client interface could be provided suitable for whatever the target-client game platform is, and reduce the memory and processing costs within the game code.

    这也将意味着可能提供一种本地客户端接口,可适合于任何的目标客户的游戏平台,并降低游戏代码中的内存和处理花费。

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  • John's first assignment was to create a promotion campaign for a client who was putting a new game on the market.

    约翰的第一个任务是为正在向市场推出新游戏的客户创建一个促销活动。

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  • From an infrastructure perspective, it used to be the case that you could build an online game server infrastructure that would support any online-capable client platform.

    从基础结构的角度来说,过去可以构建一个通用的在线游戏服务器基础结构,支持任何能够连网的客户机平台。

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  • If the new part of the game content merely reuses existing code on the client, then no download may be required.

    如果游戏的新部分只重用客户端中的现有代码,那么可能不需要下载。

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  • For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.

    举个例子,如果游戏客户端辨识出一瓶隐藏的神秘魔法药剂的位置,那么那些数据一定在游戏客户端的某个地方,即使该数据在你的用户界面上根本看不到。

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  • At that point, a download is triggered if changes are required on the game client.

    这时,如果需要对游戏客户端进行更新,就会触发下载过程。

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  • The point of all this is that latency is impacted by design decisions that lay at the heart of the game engine and the client communication system.

    这里的要点是,延迟会受到游戏引擎和客户机通信系统方面的设计决策的影响。

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  • The software that does this, however, is proprietary: each game requires its own client and server software.

    然而,进行这些工作的软件往往都是独有的,即每一个游戏都要求运行在自己的客户端和服务器软件下。

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  • In addition, for many games, the game client on the PC is not coded to use HTTP protocols.

    另外,对于许多游戏,PC上的游戏客户机并不使用HTTP协议。

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  • You may be missing that soccer game you wanted to go to because there's a huge client issue that needs to be resolved, " Emerson says.

    你可能会因为有重要客户的问题需要解决,而不得不放弃想看的足球比赛。

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  • The big advantage of Web technologies, like game engines, is their ability to reuse client code across platforms.

    Web技术的最大好处,是像游戏引擎一样,可以跨平台重用客户端代码。

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  • The majority of Xfire's revenue is generated from a small static image AD that sits within the im client window while a user has the service running (and presumably playing the game).

    Xfire的大部分收入来自于用户在使用Xfire即时通讯服务时(大概也在玩游戏时),窗口中小的静态图片广告。

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  • To keep it simple, though, I forgo this approach to concentrate on the basics of storing the game data, communicating between the client and server, and building the front end.

    但为了让事情变得简单,我放弃使用这种方法,而是集中讲述存储游戏数据、在客户端与服务器之间通信,以及打造前端的基础知识。

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  • Compared to GameRanger, Tunngle's client claims to handle nearly any program with IP-based traffic, including non-game apps as well.

    与GameRanger相比,Tunngle的客户端声称可以操控几乎所有的基于IP通讯的程序,也包括非游戏类应用程序。

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  • The game platform is the end-user access device to the game, also technically known as the client side.

    游戏平台就是最终用户用来访问游戏的设备,在技术上也称为 客户端(client side)。

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  • In both cases the result is the same: a per-client set of associations between game entities and viewed entities.

    这两种情况的结果都是相同的:每个客户端游戏实体都与一个其可见的实体集合相关联。

    youdao

  • For example, the game client may now be able to retrieve the content in return for a payment, controlled under a single function call.

    例如,游戏客户端现在也许能够通过付款提取内容(由一个函数调用进行控制)。

    youdao

  • PUN (the client) automatically switches to that game server.

    PUN(客户端),它会自动切换到游戏服务器。

    youdao

  • The Client Software Engineer job opening is to hire the person that will have the responsibility to develop an engine from scratch for this game.

    关于那个“客户端软件工程师”的职位,我们其实是在招人来负责为这个游戏重新设计一款引擎。

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  • The third time in 8 months of time, the server has been full wiped, due to client and server improvements and a fresh game economy.

    这是8个月以来的第三次,服务器完全清零了。目的是提高服务器的效率以及提供一个全新的游戏经济体系。

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  • So all networked objects in the game will be created on that client with their latest state, so they are in sync with the other participants of the game.

    因此游戏中的所有联网物体都会在客户端上创建出来并且是最新的状态,和游戏的其他玩家是同步的。

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  • In essence, the relationship between them is to play a game by contract or other economic restrain like agent and client.

    双方之间实质上是掌握信息较多的代理人通过合同或其他经济关系与掌握信息较少的委托人之间的博弈关系。

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  • I once had a client whose husband turned out to be an amazing bargain shopper - grocery shopping was a price-hunting game to him and he saved her family more than 60 percent per week in food costs.

    我曾经有一个客户,她的丈夫变成了惊人的购物者-在超市购物是一种讨价还价的游戏,他节省了她的家庭开销60%以上(在食品价格上)。

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  • I changed angles a bit and asked some questions regarding the game client itself, and was given several answers that I hadn't heard before.

    我转了个角度问关于游戏客户端本身问题,得到几个我闻所未闻的答案。

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  • It analyzes the network game system of CS mode, introduces a multi-client network game on struction mode and gives a class structure solution of this mode.

    分析了CS模式的网络游戏软件,介绍了所设计的一种多客户端网络游戏软件模式,并给出了该软件模式的类架构设计方案。

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  • There's also a contest aimed at getting people to try out the client and explore the game.

    同时有一场旨在召集人们试用该客户端与探索该游戏的竞赛。

    youdao

  • There's also a contest aimed at getting people to try out the client and explore the game.

    同时有一场旨在召集人们试用该客户端与探索该游戏的竞赛。

    youdao

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