Its Bezier curves are useful, but I find that these are somewhat difficult to use as far as my personal opinion is concerned.
贝塞尔曲线是非常有用的,但是以我个人角度来看我觉得有些难用。
The format of the file determines if the Bezier path information is preserved, or if it is to be evaluated over a given range and saved as a bitmap.
文件的格式决定是否保留 Bezier路径信息,还是在给定的范围内计算它并以位图格式保存计算结果。
But XML-level processing techniques like XSLT can thereby not really do much with path data. For example, this is a quadratic Bezier path element.
但是,xml级处理技术(如xslt)因此能够不用真正处理太多的路径数据。
You can edit the curve, length, bezier type and so on as you would expect to do most basic camera moves.
你可以编辑曲线、长度、贝塞尔曲线类型等基本相机动作。
A quadratic bezier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic bezier curve USES two control points.
它们都有一个起点一个终点图中的蓝点,但二次方贝塞尔曲线只有一个红色控制点点而三次方贝塞尔曲线有两个。
Pointer Cursor Radius: The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.
(指针光标半径):地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。
Pointer Density: the number of items to render in the beam bezier curve.
(指针密度):贝塞尔曲线光束渲染的物体个数。
But not having enough control points that have been given, we can't accurately show the regulation of data change with the BEZIER curve.
但用BEZIER曲线显示数据变化规律时,若控制点数量不足,就难以精确反映数据的变化规律。
We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring.
然后我们将学习如何方便快捷地控制我们的形状和边缘贝塞尔每一点模糊。
We'll begin this project by learning about the Bezier node.
我们将首先对贝塞尔节点学习这个项目。
The first and each subsequent Bezier spline requires only three points.
第一条和后面的每一条贝塞尔曲线只需要三个点。
In chapter two, using piecewise quartic polynomial as kernel function, we give analytical convolution solutions for points, line segments, arcs, quadratic Bezier curves and triangle segments.
在第二章中,我们采用截断多项式函数为核函数,解析的给出点、直线段、圆弧、二次曲线和三角面片等骨架的势函数。
This paper describes the plow body surface and designs the program for the drawing by using Bezier surface.
本文利用贝塞尔曲面描述了犁体曲面并编制了绘制曲面图形程序。
On the other hand, by adjusting the given vertices, an approximation method for degree reduction of bezier curve is presented and the error is estimated.
另外,利用顶点位置的调整,给出一条降阶曲线逼近原曲线的方法,同时考虑了它们的误差。
First, we realize the mathematic model through getting the parameterized equation by analyzing the fluid mechanics and make use of Bezier curve to approximate stream curve.
首先,我们运用流体力学的原理,分析推导出流曲线曲面的参数方程,实现了挤压型腔的数学建模。
Bezier curve is a good curve fitting tool with preferable interactive performance, which ADAPTS to construct branch and trunk of trees.
贝赛尔曲线是一种很好的曲线拟和工具,交互性强,适合树木枝干建模。
Draws the successive bezier curves to the screen.
将连续的贝塞尔曲线绘制到屏幕。
Drawing module is divided into seven small modules: dash, line, rectangle, circle, arc, ellipse and bezier.
在图形的绘制模块中又可以分成七个小的模块:直线、虚线、圆和圆弧、椭圆及椭圆弧、样条曲线。
The first bezier spline is drawn from the first point to the fourth point in the point array.
第一个贝塞尔样条是从点数组中的第一个点到第四个点绘制成的。
In this episode, I go though how to use the NURBS tools including, Hyper Nurbs, Extrude Nurbs, Lathe Nurbs, Loft Nurbs, Sweep Nurbs, and the Bezier Nurbs tools.
在这节教程中,我介绍如何使用NURBS工具,包括平滑细分、挤出、旋转、放样、扫描和贝塞尔工具。
You can also provide custom function made of points of cubic bezier curve.
你还可以提供由三次贝塞尔曲线制成的自定义函数。
Bezier curve has good character, because it USES a sequnce of special basic function.
对于贝齐尔曲线,由于它采用一组独特的基函数,所以它具有良好的优良性质。
The number of items to render in the beam bezier curve.
贝塞尔曲线光束渲染的物体个数。
A basic knowledge on how to use the pen tool and how to draw bezier curves is needed to get started with this tutorial.
在开始之前,你要有使用钢笔工具的基础知识,懂得如何绘制贝塞尔曲线。
The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.
地面指针光标的尺寸,这个值也会影响贝塞尔曲线光束里的对象的尺寸。
Shows how to draw Cardinal and Bezier splines.
示范如何绘制基本和贝兹曲线。
Choose from Bezier paths, particle arrays, and Matrix-style patterns: Text Anarchy will generate the coolest effects while giving you fine typographic control.
选择贝塞尔路径,粒子阵列和矩阵式的模式:文本会产生无序的最酷的影响,同时给你良好的印刷控制。
Added support for the thickness of the lines in the Bezier curve.
增加了对在贝塞尔曲线行厚度的支持。
Point types that make up shapes include start points, stop points, and bezier curve points.
构成形状的点类型包括起始点、终结点和贝塞尔曲线点。
Point types that make up shapes include start points, stop points, and bezier curve points.
构成形状的点类型包括起始点、终结点和贝塞尔曲线点。
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