Administration omission is a crucial behavior state of administration body. This concept have to be defined theoretically on account of its actual harmfulness.
行政不作为是行政主体一种重要的行为状态,由于其现实的危害性,必须从理论上准确界定。
It's being aware of what one knows or feels, having an awareness of one's state of mind, and making decisions about behavior based on what one knows.
它指的是能意识到自己所知道或感觉到的,能认知自己的心态并基于所知的而作出行为决定。
Because the pattern says that it "Allows an object to alter its behavior when its internal state changes."
因为模式要求它“允许一个对象在它的内部状态变化的时候改变它的行为。”
Modeling is the documentation of patterns of state and behavior within the application domain.
建模是记录模型在应用程序域内的状态和行为的过程。
The behavior of the transaction manager should not be affected by the state change of the resource manager.
事务管理器的行为应该不会受到资源管理器状态变化的影响。
The runtime artifacts for business state machines are long running processes, so the invocation behavior is the same for both.
业务状态机的运行时构件是长时间运行的进程,因此二者的调用行为是相同的。
In Part 1, you applied applied its design discipline to produce a state table that defines the desired behavior, as shown in Figure 1.
在第1部分中,我们应用有限状态机的设计原理生成了一个定义所需行为的状态表,如图1所示。
The fossilized remains of the ostrich-like ornithomimids are rare evidence of social behavior, say scientists from Montana State University and elsewhere.
蒙大拿州立大学的科学家认为这是罕见的似鸟龙——长得像鸵鸟——社会行为的证据。
To more accurately simulate real-workd process behavior, you can use distributions, steady state simulation, business item instances and other capabilities.
为了更为准确地模拟现实流程行为,可以使用分布、稳定状态模拟、业务项实例和其他功能。
Finite state machines are an organizing principle for those who design and implement complex behavior in event-driven programs, such as network adapters and compilers.
有限状态机很早就已用作设计和实现事件驱动的程序(比如网络适配器和编译器)内复杂行为的组织原则。
Next, the appliance takes a snapshot of the entire system, enabling you to rollback to the previous system state if undesired behavior results after applying the fix.
接着,该设备获得完整系统的一个屏幕快照,这样,在应用补丁后发生不希望的行为结果时,您就可以回滚到早先的系统状态。
All the key behavior of the system is exposed to the application as a set of events, with the appropriate event state.
该系统的所有关键行为都以事件集及合适的事件状态的形式公开给应用程序。
The finite state machine pattern used to design this behavior makes its logic transparent.
设计此行为所用的有限状态机模式使逻辑清晰透明。
If the behavior of a state chart is too complicated to present in a diagram, you can view the state chart as a table.
如果一个状态图的行为显示在一个图表中太过复杂时,您可以将状态图当作一个表格。
Aspects also have the ability to modify object state and behavior in new, more fine-grained ways, raising worries about maintaining system integrity, robustness, and even comprehension.
方面还有用新的、更精细的方式修改对象状态和行为的能力,从而引起了对维护系统完整性、健壮性、甚至整体理解的担心。
This transformation only accepts structural items: no generation takes place from behavior models such as state machines or activities.
这个转换只接受结构化的元素:从例如状态机或者活动的行为模型中不会发生任何生成的动作。
This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
When the behavior of one or more key architectural elements is event-driven, modeling with State Diagrams can be especially useful in understanding that behavior.
当一个或多个关键架构要素的行为是事件驱动时,用状态图建模可以对理解该行为特别有用。
If a server fails, the session state goes away and users experience odd browser behavior " Why am I back to the home page?"
如果服务器发生了故障,会话状态就丢失了,那么用户就会体验到非常奇怪的浏览器行为“为什么我又回到主页上来了?”
Finite state machines model behavior where responses to future events depend upon previous events.
有限状态机对行为建模,在该模型中,对将来事件的响应取决于先前的事件。
Each provided operation can have a method behavior that is an activity, interaction, state machine, or opaque behavior (code).
每一项被提供的操作都能够拥有一个方法行为:活动、交互作用、状态机、或者不透明行为(代码)。
Runtime life cycle: the consumer's awareness of (and subsequent dependence on) the runtime state or readiness of a service provider is indicative of tightly coupled behavior.
运行时生命周期:使用者知道(因而依赖于)运行时状态或服务提供者的准备情况,这就表明存在紧密耦合行为。
The generic pattern behavior is defined (the template), with domain-specific behavior and state provided by domain classes (which provide the hooks).
将定义通用行为(模板),并提供域特定的行为和域类提供的状态(提供挂钩)。
If it makes sense to talk about your programming problem in terms of categories of behavior in response to events, your solution is likely to be an explicit state machine.
如果有必要按响应事件行为的类别来讨论编程问题,那么您的解决方案很可能是显式状态机。
The JSF component class defines the state and behavior of a UI component; a renderer defines how the component will be read from the request and how it will be displayed — usually though HTML.
JSF组件类定义UI组件的状态和行为;渲染器定义如何从请求读取组件、如何显示组件——通常通过html渲染。
Pure OO objects on the contrary should be able to combine behavior and state.
但纯粹的OO对象不仅有状态,还要有行为。
In addition to the structural diagram, several other diagrams may illustrate behavior, such as sequence diagrams and state diagrams (see Figure 3).
除了结构关系图外,还可以通过其他几个关系图说明行为,如序列关系图和主题关系图(请参见图3)。
An object, as you already know from the discussion in the Karel book, is a conceptually integrated entity that encapsulates both state and behavior.
从karel书中的讨论中你已经知道,一个对象是概念性的综合性实体,用来封装具体的状态或是行为。
Martin Fowler describes it as: Putting all presentation state and behavior for a window in a single class.
MartinFowler的回答是:将一个窗口所有的表现状态和行为都放在一个类里。
Martin Fowler describes it as: Putting all presentation state and behavior for a window in a single class.
MartinFowler的回答是:将一个窗口所有的表现状态和行为都放在一个类里。
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