Bashiok: Fury decay doesn't happen that quickly.
怒气不会那么快就下降的。
Bashiok: It doesn't cost any fury, but it does have a cooldown.
不会消耗怒气,但是这个技能需要冷却时间。
Bashiok: Very cool, and is that something we'll see in the final game you think?
很不错,所以你觉得那就是我们最终能在游戏中见到了的么?
Bashiok: This was unfortunately a bug that existed in the build that was being used to record the gameplay video.
很不幸这是演示版中的一个程序缺陷,被录制到了游戏试玩视频中。
Bashiok: I don't think it's minor at all, character builds and customization is a HUGE thing, and it's important you be concerned with it.
我不认为这是小事,角色的练法和自制化是个超大的事情,所以你才关心它。
Bashiok can you at least let us know if there is still Hirelings and Followers as announced or if it has been iterated to a different system?
大你能不能至少告诉我们一下是否还有没有雇员或跟随者,把他公布出来,或是说你们已经做成了另一个不同的系统了。
Bashiok: And are we still going to see the bag system coming back, the expandable [inventory] with the bags, or is it a set inventory size for each tab?
那么,我们还会见到背包系统回归吗,就是扩大道具栏的背包,还是说物品包裹的格子数量是固定的?
Bashiok: This is a knock back effect when the Siegebreaker would use its "charge" type ability. It effectively damages your character and pushes them away from the charging path.
当攻城兽使用“冲锋”型技能时,会产生一种击退效果。它能有效地对你的角色造成伤害,并将冲锋路线上的人推开。
Bashiok: While the crumbling bridge could be taken quite literally, it was intended to get the idea across that Diablo III will have more interactive and responsive environmental hazards.
尽管崩塌的桥梁比较容易躲避,但这个主意(桥梁崩塌)是被有意安插在暗黑破坏神三中,以使其拥有更多互动式的环境威胁。
Bashiok: While the crumbling bridge could be taken quite literally, it was intended to get the idea across that Diablo III will have more interactive and responsive environmental hazards.
尽管崩塌的桥梁比较容易躲避,但这个主意(桥梁崩塌)是被有意安插在暗黑破坏神三中,以使其拥有更多互动式的环境威胁。
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