Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.
一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。
Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.
一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。
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