An asset compiler is a build system which transforms a set of media files into the media files needed for the final build of a video game.
素材编译器其实是一个构建系统,将一系列媒体文件转换成用于电子游戏最终构建版用到的媒体文件。
I had recently been automating a lot of repetitive tasks with Rake (Rake is a build system implemented in pure Ruby), so creating an asset compiler with Rake was very attractive.
最近我用Rake自动化了不少重复性的任务(Rake是一个用纯ruby来实现的构建系统),所以用Rake搞出一套素材编译器,对我来说很有吸引力。
I had recently been automating a lot of repetitive tasks with Rake (Rake is a build system implemented in pure Ruby), so creating an asset compiler with Rake was very attractive.
最近我用Rake自动化了不少重复性的任务(Rake是一个用纯ruby来实现的构建系统),所以用Rake搞出一套素材编译器,对我来说很有吸引力。
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