They overwhelmed visitors by their huge size, realistic appearance and well-engineered animation sequence.
它们庞大的身躯、栩栩如生的外形,以及经精心设计的活动形态,使参观者叹为观止。
A whirlwind computer animation sequence gives you a ride through the center of the earth to see the process of the geological forces that cause a volcanic eruption of earthquake.
本片还利用电脑动画模拟地心活动,向你展示导致火山喷发和地震的地底力量的形成过程。
Whether you use a video camera, record from a live video source, or create an animation sequence, chances are your video content won't be immediately compatible with the iPod video player.
不论使用摄像机、从活动视频源录制,还是创建动画序列,视频内容都不会立即与iPod视频播放器兼容。
To control the scope of an animation, right-click a sequence diagram and in the context menu, click Animate.
为了控制图形化的范围,右击序列图并在右键菜单中,点击Animate。
These keys create the sequence that enables animation.
这些关键帧创造出一个序列达到动画的效果。
Introduces a method which is used to generate the visualized assembly process documents in virtual environment by (animation) record tools, such as, assembly sequence, assembly path and so on.
介绍了在虚拟环境下通过动画记录工具将产品零部件的装配顺序和装配路径等工艺结果形成装配过程动画的方法,以此建立可视化的装配工艺文档。
When a sequence is completed, an animation shows the corresponding bubbles bursting.
当序列被完成,动画展示对应的泡泡破裂。
Once you have finished your animation, save it as a SMD sequence file (not a SMD reference file).
一旦你已经完成你的动画,拯救它作为元器件序档案(不元器件参考档案)。
Storyboard is a sequence of drawings that are used to help visualise the animation and to communicate ideas clearly.
故事情节串联板是一种使用连环画形式来帮助动画师们更加形象地,更加明晰地理解和沟通动画情节的方法。
Begins the sequence of actions contained in the provided storyboard, with specified state for control of the animation after it is started.
开始所提供的演示图板中包含的操作序列,并使动画控件在动画开始后具有指定的状态。
Animation is created by displaying a series of still images in rapid sequence.
动画就是通过快速连续地显示一系列静止的图片而形成的。
Don't animate for the sake of animation but think what the character is thinking and what the scene needs to fit into the sequence.
不要为了动画缘故而勉强使其动作,应考量角色正在构思的是什么?及该以什么样的场景气氛来符合该动画的流程。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
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