From then on I always animated with two views of my character always showing, so that I could always tell if the animation was working from all sides.
从那以后,我就一直用两个视图做动画,以保证我的角色能得到展示,所以我总是说要动画就在所有视图工作吧。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
This makes the vector images perfect for clear-cut drawings as in a character animation while bitmap images are ideal for backgrounds or quick drafts.
这使得矢量图形做角色动画非常完美而位图图形作为理想的背景或快速草图。
Even the slightest movement will keep your character alive. Sometimes an action that feels believable in traditional animation, looks too cartoony in computer animation.
即使轻微的运动可以保持你的角色生动 ,有时传统动画中一个感觉真实可信的动作在计算机动画中会看起来很卡通。
The unique charm of the character is an animated character of the soul, the animation role 's popularity level and personality are closely linked.
独特的性格魅力是一个动画角色的灵魂,动画角色的人气的高低与其性格魅力有着密切的联系。
Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once.
每一个配方都包含了一个完整的创建一个角色钻机和动画的一个逻辑步骤,所以你不会太多太多的信息不知所措。
Most animation is a series of 2 dimensional shapes moving on a flat screen to convey a story or character.
大多数动画都是一系列在屏幕中移动的2维空间的形状表达故事或者角色。
Complexity and consistency of motion are two elements of character appeal that can be easily developed with three-dimensional computer animation.
复杂性和一致性的议案,是两个要素的性格魅力,可以很容易地开发与三维电脑动画。
Through a variety of image design, animation role standard design and motion design elements reflect the character charm.
通过对动画角色的形象设计、标准造型设计和动作设计等多种要素综合体现角色的性格魅力。
Groundbreaking animation, special FX and character design and development from Sweden.
来自瑞典的动画动土,特别FX和人物设计和开发。
This is great for creating ragdolls, when you normally want a character to follow an animation, then turn into a ragdoll when a collision occurs, prompted by an explosion or anything else you choose.
这对创建人偶十分适用,通常,当你希望一个角色依照动画活动,然后由于爆炸或者其他你选择的情况而引起的碰撞导致其变为人偶。
We will focus primarily on character animation, but will also discuss animation of cloth and natural phenomena.
我们将主要集中于角色动画,但还将讨论布料及自然现象动画。
They say animation spots should have manga character costumes that visitors can wear in photos, as well as manga-related products for sale.
他们认为在出售漫画相关产品之外,动漫景点也应提供动漫人物服装让游客穿着拍照。
The animation for reloading a crossbow isn't going to have a dramatic effect on gameplay - perhaps how low the character bends will affect what obstacles cover them while reloading.
给弩上矢的动画并不会给游戏性上带来什么激动人心的效果,也许角色弯腰到多低会影响他们装填时候有什么障碍物能遮挡他们。
Then, make a simple animation of a character which moves from the t pose to the a pose.
然后,做一个简单的动画的T从性质的动作构成的一个姿势。
Storyboards dictate the pace of the animation by determining how long each shot is, what the character does in that shot, how many cuts there are in a scene, and so forth.
故事情节串联板通过对动画镜头时间长度,角色镜头内动作,镜头数量及如何切换等元素的指示来控制着动画的步伐。
In this Step-by-Step course Sydney walks you through how to go from knowing nothing about body language, to becoming an expert in expressing emotions in your character animation.
在这个步骤分步过程悉尼引导您如何从一无所知的肢体语言,成为在你的人物动画表达情感的专家去了。
Effective animation design considers how the character looks in different positions and from different angles.
有效的动画设计思考如何规范字看来,在不同的立场,并从不同的角度。
We can't forget that when we are creating a character for animation, the more detail you put in, the harder gets to animate it later on.
当我们为动画而创造一个人物的时候我们不能忘记,你赋予越多的细节就越难在稍后的动画中体现。
Bringing an animated character to life through lip sync is one of most gratifying (and necessary) aspects of animation.
通过口型同步引进的动画人物的生活是动画的最令人欣慰的(和必要的)的方面之一。
Most of the time the character is under animation control, thus you make the Rigidbody Kinematic.
大部分时间里角色受动画控制,因此设置刚体为运动学的。
In the production of animation, we need to have a full understanding of the role of character.
在制作动画之前,我们必须对角色的性格有充分的了解。
It is the target of this paper to design and realize an editor of character animation.
本文的目的是设计和实现一个角色动画编辑器。
Popular cartoon character Popeye is to return to the big screen in a 3d movie by Sony Pictures Animation, BBC reported.
据英国广播公司报道,索尼动画计划将深受欢迎的漫画《大力水手》拍成3d电影,搬上大银幕。
Fixed: Animation - Character passes through the blocks after leaving the minibike.
固定:动画—字符通过块后留下的小型摩托车。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
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