Will you consider of introducing a melee unit into Terran units in the future?
你们会考虑今后给人类种族加入一种近战单位吗?
The Templar is a melee oriented character with minimal ranged support weaponry.
圣堂是以近身格斗为主的角色,所以他的武器射程非常近。
Enchant weapon - Potency: Permanently enchant a melee weapon to add 20 Strength.
武器附魔-力量:使一件格斗武器永久的获得力量+20的效果。
The Scout's mobility makes it difficult to retreat from or fend off a melee attack.
侦查兵的机动性让你很难逃掉他施展的近战攻击。
A melee specialist that USES brute force and health draining attacks to crush enemies.
使用蛮力和汲取生命攻击来击溃敌人的肉搏专家。
In the sorc vid, you can see she has a melee attack, that looks like blueish green claws.
在法师的演示视频中,她有一个看起来像一个青蓝色爪子的群攻技能。
Battering Ram: a melee range attack, Rams the target, dealing damage and knocking it forward.
破城槌:近战范围的攻击,撞击目标,向前撞击并造成伤害。
On a melee hero, this is decent regen and base damage, but not great, because it gives no HP, and no fast regen.
对于近战英雄,这是良好的回复和基础攻击,但是不是很好,因为它不能提供HP以及更快的的回复速度。
She's very potent as a melee unit as well, but don't let her die or you'll have to re-level her from the beginning.
她作为近战单位也非常强,但是别让她死了——死了你就得全部重新升级。
Damage Shield Rank 2 Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
任何你受到伤害,或者格挡掉攻击时,你制造等于20%格挡值的伤害。
We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.
另外在对手已经近身的情况下,蝰蛇也将能通过近战攻击回蓝。
A Melee Sword Attack That Briefly Renders The Bladesinger Immune To AE Attacks Unless They Are The Direct Target Of That Effect.
近战剑技攻击,使诗人免疫范围攻击,除非诗人是范围攻击的直接对象。
When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power.
当德鲁伊在巨熊形态下造成爆击后,将获得一个相当于其攻击强度值25%的伤害护盾。
I do think there is a melee disadvantage, and I do think rogues are probably not quite doing the damage they should in ideal situations.
我认为是存在着近战的输出劣势,而且我认为盗贼在某些场合的伤害表现不如人意。
It's fine for a melee class to have strong area-effect, but they shouldn't be so much better than warriors, rogues, and Enhancement shamans.
近战职业可以有强力的范围伤害,但他们不应该比战士、盗贼及增强萨满强大太多。
You do not need a full party, if you bring players at or near level 75. It's recommended to at least have a melee fighter and a mage, however.
你要一个满组的团队如果你带一个75或者接近75的玩家。仍然推荐至少有一个格斗家和一个魔法师。
Critical block chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage.
专注格档几率:就像我们之前提高的一样,格档将改成一定几率格档掉一次30%的伤害。
In both original SC and SCII, there is not any melee unit in Terran. Will you consider of introducing a melee unit into Terran units in the future?
在《星际争霸》和《星际争霸ii》中,人类没有任何的近战系单位。你们会考虑今后给人类种族加入一种近战单位吗?
Has this ever happened before, in any sport, where an entire continent was putting its hopes, its prayers, its soul, into a melee in front of a soccer goal?
整个非洲大陆把希望,祝福,热情全寄托在球门前的一场混战上,这在以前,在任何体育赛事中,绝无仅有。
Martyrdom: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike.
殉难:遭到近战或远程的物理致命一击后有50%几率得到专注释法效果,持续6秒。
One of the first available ranged Units, this Incan Unique Unit replaces the Archer. The Slinger is no more powerful than the Archer, and is even more fragile if subjected to a melee attack.
替换掉初级弓箭手,投石兵并没有比弓箭手来得强,而且面对近战攻击更脆弱。
Rampage now causes all party and raid members within 20 yards of the warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
天赋暴怒[狂怒]现在在伱造成暴击后,10秒内增加伱20码范围内旳团队以及小队成员物理暴击几率5%。
Certain types of staff are capable of neutralizing ray shields, but the standard staff serves primarily as a melee weapon, meting out fatal blunt-force injuries in the hands of its powerful wielders.
某些种类的电杖可消除射线护盾,但标准的电杖主要用作格斗武器,在强大的使用者手里给敌人造成重创。
Certain types of staff are capable of neutralizing ray shields, but the standard staff serves primarily as a melee weapon, meting out fatal blunt-force injuries in the hands of its powerful wielders.
某些种类的电杖可消除射线护盾,但标准的电杖主要用作格斗武器,在强大的使用者手里给敌人造成重创。
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