Finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.
最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
The key part of 3d face recognition is building the corresponding model with the acquisition of the shape model and accurate texture mapping as the core issues.
三维人脸识别中的核心部分是建立对应的三维人脸模型,而如何获得形状模型和精确的纹理影射是构建模型的关键性。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
应用推荐