运动重定向是三维动画中进行运动编辑与合成的重要方法之一。
Motion retargeting is one of the important methods for motion edit and synthesize in 3d computer animation.
当前的运动重定向针对相同的骨骼拓扑结构的较多,而在针对差异很大的骨骼骨骼拓扑结构的重定向上,研究较少。
Compared with the research on motion retargeting based on the same skeleton topologies, there is little research on motion retargeting aiming at quite different skeleton topologies.
当前的运动重定向针对相同的骨骼拓扑结构的较多,而在针对差异很大的骨骼骨骼拓扑结构的重定向上,研究较少。
Compared with the research on motion retargeting based on the same skeleton topologies, there is little research on motion retargeting aiming at quite different skeleton topologies.
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