• Alternativa3D中给表面设置材质,需要对面进行设置

    In Alternativa3D you set materials to surfaces, which are the sets of faces.

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  • 下面张图片显示金属铠甲材质设置

    The image below shows the Settings of metal armour material.

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  • 因为我们准备好了基本材质场景现在可以开始灯光渲染设置总是工作最棒一部分

    Since we have the scene ready with basic materials we can now start working with lighting and render setup, which is always the best part of work.

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  • 设置屋面上的虹吸式雨水接触材质应和屋面防水相对应

    Set up on the roof Siphon rain bucket, the contact piece of roofing material should be and the corresponding material.

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  • 效果明显但是看来重要细节会给整个场景增加进深便是场地的最终材质设置

    The result is barely visible in the end, but in my opinion, an important detail, giving the scene depth. Here's the final terrain material.

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  • 反射贴图通道添加光线追踪贴图后,你发现材质编辑显示出新的设置

    After you have insert RAYTRACE in the reflection map you will see that the material editor is showing new Settings.

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  • 光板材质加了一个着色器,设置如下

    In luminous panel material I added a shader with the following Settings.

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  • 设置天沟虹吸式雨水连接连接材质根据天沟材质确定

    Set in the days of trench fighting rain syphonic tablets should be connected with connecting material film material should be determined in accordance with Gutter.

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  • 我们房子几何表现已经准备完毕,还要必须设置房子不同部分材质以便显示屏幕上。

    So, our house geometrical representation is ready. We have to set materials to different parts of the house in order to get it on screen.

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  • 课程6我们上星期设置所有材质贴图

    Class 6: we set up all the textures with the shader we set up last week.

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  • 就是说这种纹理使用效果不是取决于材质而是取决于渲染设置。 详情请参考渲染脚本文件

    That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

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  • 基本灯光不是我们的默认的两个灯的设置对于在调整材质的时候是有帮助的。

    It's very helpful to have some basic lighting set up while tweaking materials as opposed to using the standard Max 2-light setup.

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  • 这个函数设置展现状态变量控制光源阴影材质等。

    The function call to SetRenderState sets up the rendering state variables within RM to control the lighting, shading and texturing otions.

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  • 根据切割厚度材质设置适合的加工参数以利于提高加工效率表面质量

    Set up appropriate processing parameters in accordance with cutting thickness and material to be propitious to improve processing efficiency and surface quality.

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  • VRMap引擎支持max材质属性如下表,红色部分为不能设置属性。

    Max materials supported by the VRMap engine are shown below. Attributes other than those indicated with red lines can not be set.

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  • 结果有四个节点材质网络显示机构如何设置

    The resulting 4-node shading network shows how the mechanism is set up.

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  • 看来许多掌握Maxwell材质设置问题设置应该如何进行以及它们以往3d材质关系什么样的。

    Many people seem to have trouble grasping the Maxwell material setup, what the Settings are supposed to do and how they relate to traditional 3d naming conventions.

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  • 所述设置至少一个用于放置首饰凹槽,所述盒盖所述凹槽相对应部分透明材质构成

    The box body is provided with at least one groove for placing jewelry, and the part of the box cover corresponding to the groove is made of transparent material.

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  • 我们 ' ll 还通过改变一些我们毛皮材质设置创建卷须刺。 我们 ' ll 建立能量爆裂烟花爆炸使用毛皮和我们 '厚厚的地毯,我们内部场景

    We'll build an energy burst or fireworks explosion using fur and we'll also build a nice thick carpet for our interior scenes.

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  • 我们 ' ll 还通过改变一些我们毛皮材质设置创建卷须刺。 我们 ' ll 建立能量爆裂烟花爆炸使用毛皮和我们 '厚厚的地毯,我们内部场景

    We'll build an energy burst or fireworks explosion using fur and we'll also build a nice thick carpet for our interior scenes.

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