计算摄影是计算机图形学的一个分支学科,而不是简单地捕捉他们联想到的图像。
Computational photography, a subdiscipline of computer graphics, conjures up images rather than simply capturing them.
在计算机图形学中,提供显示空间均匀覆盖面的预定扫描线图案。
In computer graphics, a predetermined pattern of lines, that provides uniform coverage of a display space.
从各种专家授课速度设定计算机图形学的研究人员。
Expert instruction from a variety of pace-setting computer graphics researchers.
在计算机图形学中,用点或十字线给显示图象中某个区域上色的一种操作。
In computer graphics, the operation of shading some area of a display image, for example, with dots or crosshatching.
裁剪是计算机图形学中的一个基本问题。
然而,人们发现四元数也可以应用在计算机图形学上,作为表现旋转的可选择方法之一。
However, it was later discovered that quaternions can also be used in computer graphics, as an alternative and compact way to represent rotations.
对自然景物的模拟一直是计算机图形学中最难以解决的问题之一。
Simulation of natural phenomena has always been one of the most difficult tasks in computer graphics.
这个是计算机图形学的课程设计的全部内容。
This is a computer graphics curriculum design in its entirety .
在计算机图形学中,由线、点、字符或专用符号绘成的图形。
In computer graphics, the graphics composed of lines, dots, characters or specific symbols.
用BASIC语言编程获得旋转物体视图是计算机图形学中有意义的问题之一。
It is one of the meaningful problems of computer graphics to get the views of rotating objects through BASIC programs.
在机器方面,计算机图形学技术,操作系统,程序语言,开发环境都相关。
On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.
从最开始,如何提高虚拟现实系统的渲染速度就一直是计算机图形学中研究的焦点问题。
From the beginning, it has been the hottest study focus in Computer Graphics about how to improve the rendering speed.
近年来,自然景物的模拟一直是计算机图形学中最具挑战性的问题之一。
In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics.
人脸是我们最熟悉的器官,但真实感人脸合成却是计算机图形学领域中最困难的问题之一。
The human face is the most familiar organ to us, but it is a difficult problem in the area of computer graphics to synthesize realistic human face.
裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。
Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.
前处理运用计算机图形学原理,采用图形输入;
The fore treatment of SBRCFS, according to the principles of Computer Graphics, is graphical input.
曲面参数化是计算机图形学和计算机辅助几何设计中一个非常重要的问题。
Surface parametrization is one of important problems in computer graphics and computer aided geometric design.
应用先进的计算机图形学及科学计算可视化技术,编制了非线性动力系统仿真分析程序,可直观地分析混沌动力系统的轨迹特性。
This paper compiles the analysing program for the simulation of the nonlinear dynamic system. With this program, the locus property of the nonlinear dynamic system can be analysed visually.
在计算机图形学中,用色彩或交叉阴影线等来充填某个显示区。
In computer graphics, to fill an area of display, e. g. with a colour, a cross hatched pattern, etc.
视觉化是一个非常新的领域,它是基于计算机图形学、介于多学科之间的一门技术。
Visualization, with its basis in computer graphics and its interdisciplinary nature, is a very new field.
计算机图形学中,在显示屏上移动一个或多个段,这种移动是通过将这些段沿着定位器确定的路径进行平移变换来实现的。
In computer graphics, moving one or more segments on a display surface by translating it along a path determined by a locator.
隐藏线和隐藏面的消除是计算机图形学中较为困难的问题之一。
The hidden line and hidden surface removal is one of the difficult problems in computer graphics.
在计算机图形学中,把一个常量位移加到一个或几个显示单元的位置上的功能。
In computer graphics, the application of a constant displacement to the position of one or more display elements.
随着计算机图形学的飞速发展,人们一直研究在计算上模拟各种植物形态的可能性。
Along with computer graphics rapid development, the people study continuously in the computation simulates each kind of plant shape the possibility.
分形是计算机图形学的一个重要分支,它通常是通过递归回溯法实现。
The fractal is a important branch of computer graphics, and it is usually realized through the recursion backtracking.
虚拟植物生长是农业信息技术和计算机图形学领域中主要的研究课题之一。
Virtual plant growth is a significant research topic in the domain of agriculture information technology and computer graphics.
可见性裁减是计算机图形学的基本问题,也是虚拟现实引擎中的一个关键技术。
Visibility culling is a fundamental problem in computer graphics as well as a key technique in virtual reality engine.
可见性裁减是计算机图形学的基本问题,也是虚拟现实引擎中的一个关键技术。
Visibility culling is a fundamental problem in computer graphics as well as a key technique in virtual reality engine.
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