• 计算摄影计算图形学一个分支不是简单地捕捉他们联想到的图像

    Computational photography, a subdiscipline of computer graphics, conjures up images rather than simply capturing them.

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  • 计算图形提供显示空间均匀覆盖面预定扫描线图案

    In computer graphics, a predetermined pattern of lines, that provides uniform coverage of a display space.

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  • 各种专家授课速度设定计算图形研究人员

    Expert instruction from a variety of pace-setting computer graphics researchers.

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  • 计算图形学中,十字线显示图象某个区域上色一种操作

    In computer graphics, the operation of shading some area of a display image, for example, with dots or crosshatching.

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  • 裁剪计算图形学中的一个基本问题

    Clipping is one of basic problems in computer graphics.

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  • 然而人们发现四元数可以应用计算图形学作为表现旋转可选择方法之一。

    However, it was later discovered that quaternions can also be used in computer graphics, as an alternative and compact way to represent rotations.

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  • 自然景物模拟一直计算图形学难以解决的问题之一

    Simulation of natural phenomena has always been one of the most difficult tasks in computer graphics.

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  • 这个计算图形学课程设计全部内容。

    This is a computer graphics curriculum design in its entirety .

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  • 计算图形中,线字符专用符号绘成图形

    In computer graphics, the graphics composed of lines, dots, characters or specific symbols.

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  • BASIC语言编程获得旋转物体视图计算图形有意义问题之一

    It is one of the meaningful problems of computer graphics to get the views of rotating objects through BASIC programs.

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  • 机器方面计算图形学技术操作系统程序语言开发环境相关

    On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant.

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  • 开始,如何提高虚拟现实系统的渲染速度一直计算图形学研究焦点问题

    From the beginning, it has been the hottest study focus in Computer Graphics about how to improve the rendering speed.

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  • 近年来,自然景物模拟一直计算图形学挑战性的问题之一

    In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics.

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  • 人脸我们熟悉器官真实感人脸合成却是计算图形领域最困难问题之一。

    The human face is the most familiar organ to us, but it is a difficult problem in the area of computer graphics to synthesize realistic human face.

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  • 裁剪算法计算图形学中的基本算法,也是其它诸多重要问题基础

    Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

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  • 处理运用计算图形原理,采用图形输入

    The fore treatment of SBRCFS, according to the principles of Computer Graphics, is graphical input.

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  • 曲面参数化计算图形学计算机辅助几何设计非常重要问题

    Surface parametrization is one of important problems in computer graphics and computer aided geometric design.

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  • 应用先进计算图形学及科计算可视化技术,编制非线性动力系统仿真分析程序直观地分析混沌动力系统的轨迹特性

    This paper compiles the analysing program for the simulation of the nonlinear dynamic system. With this program, the locus property of the nonlinear dynamic system can be analysed visually.

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  • 计算图形学中,色彩交叉阴影线充填某个显示

    In computer graphics, to fill an area of display, e. g. with a colour, a cross hatched pattern, etc.

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  • 视觉非常新的领域基于计算图形学、介于多之间的一门技术。

    Visualization, with its basis in computer graphics and its interdisciplinary nature, is a very new field.

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  • 计算图形学显示屏移动一个多个这种移动是通过将这些段沿着定位确定路径进行平移变换来实现的。

    In computer graphics, moving one or more segments on a display surface by translating it along a path determined by a locator.

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  • 隐藏线隐藏面的消除计算图形学较为困难问题之一

    The hidden line and hidden surface removal is one of the difficult problems in computer graphics.

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  • 计算图形学中,常量位移加几个显示单元位置上的功能。

    In computer graphics, the application of a constant displacement to the position of one or more display elements.

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  • 随着计算图形学飞速发展人们一直研究计算上模拟各种植物形态可能性

    Along with computer graphics rapid development, the people study continuously in the computation simulates each kind of plant shape the possibility.

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  • 计算图形学一个重要分支通常是通过递归回溯法实现

    The fractal is a important branch of computer graphics, and it is usually realized through the recursion backtracking.

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  • 虚拟植物生长农业信息技术计算图形学领域主要研究课题之一

    Virtual plant growth is a significant research topic in the domain of agriculture information technology and computer graphics.

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  • 可见性裁减计算图形学基本问题也是虚拟现实引擎中的一个关键技术

    Visibility culling is a fundamental problem in computer graphics as well as a key technique in virtual reality engine.

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  • 可见性裁减计算图形学基本问题也是虚拟现实引擎中的一个关键技术

    Visibility culling is a fundamental problem in computer graphics as well as a key technique in virtual reality engine.

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