遇到的一个障碍是,身临其境的3d技术是出于观看的设计目的,没有触摸。
One obstacle is that immersive 3d technologies are designed to be looked at, not touched.
我们的每个组件——触摸屏、“ballotreconciliation”、为阅读有障碍的人准备的(reading - impaired)音频接口、投票汇集——都可以运行它们自己的虚拟系统。
Each of our components — touchscreen, "ballot reconciliation," reading-impaired audio interface, and vote aggregation — can run its own virtual system.
这样的情况下,无论是使用键盘还是触摸屏,都难以提供足够良好的人机交互,尤其老年人、视力有障碍者对这些设备的操作难度更大。
So it is inconvenient for users to play with these devices whether by keyboard or touch screen, especially for an aged or blind person.
骑你的摩托车和克服障碍,使用触摸屏和手机加速度轨道。
Ride your motorbike and surmount the track obstacles using the touch screen and phone accelerometer.
骑你的摩托车和克服障碍,使用触摸屏和手机加速度轨道。
Ride your motorbike and surmount the track obstacles using the touch screen and phone accelerometer.
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