像虚拟的社交世界,虚拟的游戏世界,虚拟的学习世界。
There are worlds for socializing, worlds for gaming, even worlds for e-learning.
所以,答案在于将游戏作为一种跳板,帮助玩家把握虚拟世界之外的机遇。
The answer then, is to use games as a springboard to connect users to other opportunities outside the virtual world.
在《魔兽世界》这样热门的在线游戏中,玩家通过战胜魔兽以及完成指令来获得虚拟黄金。
In popular online games like World of Warcraft, players acquire virtual gold by fighting monsters and completing quests.
这个头像可以是网络游戏或者虚拟世界里三维立体的图像,也可以是网络论坛或社区里常用的二维平面图像。
It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities.
这个化身游走在这个想象的世界里碰到形形色色的人们 参加社交活动用游戏中的虚拟货币购置土地和房屋开创他们的事业。
This avatar can move around the imagined world, meet people, socialise, buy land and property with the game's virtual currency and set up businesses.
天堂II把玩家带入中世纪为主题的虚拟世界,而斯默尔·伍德的游戏故事也身处其中,这听起来有些怪异。
Lineage II transports its players to a medieval-themed virtual world — and indeed Smallwood's story, too, does sound a little outlandish. Can a video game really be addictive?
视频游戏:就像早期的在线服务那样,现有的虚拟世界都是建造在封闭,独有的平台之上。
Video games: Existing virtual worlds are built on closed, proprietary platforms, like early online services.
游戏将玩家置于After,Inc.的世界中,它是一家虚拟公司,刚刚购并了竞争对手。
The game puts the player into the world of After, Inc., a fictitious company that just acquired a rival firm.
据世界银行估计,虚拟游戏商品的全球市场约为30亿美元,对于欠发达国家的玩家来说,这是一个充满吸引力的选择。
The World Bank estimates the global market for virtual game goods is around $3 billion, making it an attractive option for gamers in less developed countries.
近期有一个免费的在线游戏,在虚拟世界中模拟了医学卫生领域的研究项目,旨在让玩家感受下成为科学家的感觉。
A free online game that simulates health-research projects in a virtual world aims to give players a taste of what it is like to be a scientist.
这种技术可以积累游戏世界中的“虚拟财产”,比如剑、盾之类,而无需投入更多人力。
This technique enabled the amassing of "virtual assets" within the game worlds, such as swords, shields and the like, without any further human involvement.
会议的焦点是计算机游戏科技与虚拟环境的应用对现实世界的商业带来的问题。
The focus of the conference was the application of computer-game technologies and virtual environments to real-world business problems.
而游戏设计的最终目标,正是让玩家"感知"到一个虚拟世界并在其中"行为"。
The goal of game design is, after all, to get the player to perceive and behave within a game environment.
在互联网的历史上,很多情况下是人们通过网络交际、游戏和虚拟现实而越来越深的陷入虚拟世界。
For much of the history of the Internet, people entered deeper and deeper into the virtual world, through social networking, gaming and virtual reality.
至今为止,来自魔兽世界和传奇等热门游戏的虚拟货币还只能通过一个庞大的地下市场进行交易买卖。
The trading, buying and selling of virtual currency from popular games like World of Warcraft and EverQuest has been a largely underground market — until now.
你既可以在线玩这些游戏又可以和人工智能对战,它们所涉及的这些美丽的虚拟世界可能让你悄悄的脱离真实世界。
Either if you play them online or against the ai, it is about this beautiful virtual world that steals you away from the real world.
因为游戏是一种练习,我们在虚拟世界里学习的各种技能和行为,我们需要它们来解决现实世界里那些看上去有点棘手的问题。
Because it is practice. It is learning in avirtual world the types of skills and behaviors we need to solve theseemingly intractable problems of the real world.
IBM表示,统一的标准不但将推动游戏和娱乐方面的虚拟世界,还会使虚拟世界应用到商业更加实际有效。
IBM says universal standards will help drive the use of virtual worlds beyond gaming and entertainment and make them more practical for businesses.
所以,当我脑子里面想着工作的事情的时候,我孩子让我去和他一起玩汽车就变成一件麻烦事,还不如在一起虚拟的世界和他玩玩虚构的游戏呢。
When I've got work on my mind, my son's request to play cars is an annoyance rather than an invitation into the world of imaginative play with my child.
在该游戏中,你可以做真实世界不能做的事情,探索这样的虚拟世界对玩家而言是有一定价值的。
There is value to exploring a virtual world that lets you do things you can't do in the real world.
为避免招致误解,SAL 9000没有公开自己的真实姓名。他坦称自己是个“宅男”,“宅男”是对沉溺于视频游戏、电脑和虚拟世界的日本年轻人的称呼。
SAL9000, who did not want to reveal his real name for fear of being misunderstood, admits to be an "otaku," a breed of Japanese youth obsessed with video games, computers and fantasy worlds.
“增大化现实”技术与虚拟现实相比仍是一个不够成熟的领域,虚拟现实已经以各种形式进入技术主流,如计算机游戏、网络虚拟世界、基于计算机动画的电影以及计算机特效。
Ar is still an immature field compared with virtual reality, which has now entered the mainstream in the form of video games, online virtual worlds and computer-animated films and special effects.
这些小企业还包括那些帮助人们打点第二人生的营销机构和设计公司、那些制造和销售游戏币的企业,以及那些提供虚拟世界内部服务的公司。
These include marketing agenciesand design firms that help people operate in Second Life, businesses that helpbuild and sell game pieces, and those that provide in-world services.
虚拟财产是一项价值十亿美金的全球性产业。你可以通过网络游戏,社交网站以及虚拟世界来获取这些财产。
Virtual property, which you gain through Web games, social networking sites and virtual worlds, is a billion dollar global industry.
孩子成为了虚拟世界中的专家。他们每天花上好几小时看各种视频,玩电脑游戏,收发邮件和短信息,出入各种社交网站。
Children have become virtual experts who spend hours watching the tube, playing video games, emailing, text-messaging, and socializing on Internet sites.
孩子成为了虚拟世界中的专家。他们每天花上好几小时看各种视频,玩电脑游戏,收发邮件和短信息,出入各种社交网站。
Children have become virtual experts who spend hours watching the tube, playing video games, emailing, text-messaging, and socializing on Internet sites.
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