该虚拟环绕立体声系统已完成硬件电路、框架软件的设计和实际调试。
The hardware and software frame of simulant surrounding stereo-system have been completed, and the system has been tested successfully.
通过分析dsp的数据格式和字长对音效处理性能的影响,确定了以TMS320C 6711为核心的虚拟环绕立体声处理系统的设计方案。
After analyzing the effect of DSP data type and word-length upon the audio processing performance, the simulant surrounding stereo-system is designed based on TMS320C6711.
本文设计的虚拟环绕立体声系统,将普通双声道音频信号经过数字信号处理器(DSP)处理,转变成具有环绕立体声效果的双声道音频信号。
The simulant surrounding stereo-system designed in this paper can convert the ordinary audio-signal to stereo audio-signal through the processing of Digital Signal Processor (DSP).
对人类听觉的空间三维声像定位机理做了深入的分析,探讨了三维立体声增强技术、虚拟杜比环绕声重放技术的实现原理,并对其应用前景做了分析。
The space sound image orientation principle of human hearing is analyzed. The principle and application of 3d stereo build up technology and virtual surround sound are discussed.
对人类听觉的空间三维声像定位机理做了深入的分析,探讨了三维立体声增强技术、虚拟杜比环绕声重放技术的实现原理,并对其应用前景做了分析。
The space sound image orientation principle of human hearing is analyzed. The principle and application of 3d stereo build up technology and virtual surround sound are discussed.
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