纹理映射技术在GIS领域已经广泛运用,而纹理合成技术仍不为GIS领域学者所注意。
Now texture mapping technique already used extensively in the GIS domain, but texture synthesize technique still can't attract the GIS author' attention.
其次,通过对几种比较典型纹理合成算法的研究,提出了一种三角网格曲面纹理合成技术。
Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.
本文提出了一种逆向纹理合成技术,用能量优化的方法根据大的全局变化纹理自动生成一个小的压缩纹理。
An inverse texture synthesis technique is proposed to automatically produce a small compaction from a large globally varying texture via energy optimization.
由于数据表示方式不同,针对图像的纹理合成加速技术很难应用于几何纹理。
Acceleration techniques for image texture synthesis are not applicable to geometric textures due to their difference in representation.
本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。
In this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.
本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。
In this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.
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