提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。
This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.
粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。
Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.
基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。
This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.
现有的火焰合成算法多数都是基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.
现有的火焰合成算法多数基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on the particle system, and the main drawback of them is heavy computation.
提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。
This paper presents a fast cartoon smoke simulation model based on fluid dynamics and particle system.
提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。
This paper presents a fast cartoon smoke simulation model based on fluid dynamics and particle system.
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