采用面向对象的程序设计方法,讨论了栅格符号和注记编辑软件的设计,并给出了编辑软件的创建要点。
The design of raster symbols and notes editing software by using an object-oriented programming method was discussed. The establishing key points of editing software are given.
采用面向对象的程序设计方法,讨论了栅格符号和注记编辑软件的设计,并给出了编辑软件的创建要点。
The design of raster symbols and notes editing software by using an object-oriented programming method was discussed. The establishing key points of editing software are given.
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