• 等腰三角形移动顶点修改三角形类型

    Isosceles triangle: move the yellow dot on one vertex to modify the triangle type.

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  • 光滑-通过连接顶点重心移动每个顶点来光滑一个网格物体。

    Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.

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  • 注意不同的光照组间有重叠最后一个像素光源也以顶点光照模式的方式渲染,这样减少物体灯光移动时可能出现的“光照跳跃”现象。

    Note that light groups overlap; for example last per-pixel light blends into per-vertex lit mode so there are less "light popping" as objects and lights move around.

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  • 如果可能,为了简化像素着色器,把代码移动顶点着色器中。

    If possible simplify your pixel shaders by moving code to vertex shader.

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  • 如果移动创建顶点附近然后进入移动模式

    If you would like to move the vertices you created around, then go into move mode.

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  • 分割边缘移动交互添加顶点工具

    Split edges and move points interactively with the Add Vertex Tool.

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  • 移动一个顶点影响曲线

    Movement of any control vertex affects three curve segments.

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  • 还是前面视图中使用移动工具移动顶点少数单位为

    Still in the front view, use the Move tool to shift the selected vertices a few units lower.

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  • 一个英哩广度数字相当移动走向地球顶点以及赤道离开纬度程度

    For example, a mile spans a larger number of latitude degrees as you move toward the poles of the earth and away from the equator.

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  • 一个英哩广度数字相当移动走向地球顶点以及赤道离开纬度程度

    For example, a mile spans a larger number of latitude degrees as you move toward the poles of the earth and away from the equator.

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