• 由于碰撞物体外层可以复制模拟网内层,内层衬衣裤子

    As collision objects for outer layer, you can duplicate simulated mesh of inner layers; inner shirts and pants.

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  • 微粒形成块,团块之间相互碰撞,周而复始直到给定轨道上所有物质集中一个物体——行星

    Specks form into clumps, these collide with other clumps, and the process continues until all the matter in any given orbit is concentrated into one object—a planet.

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  • 研究学者认为我们月球一个巨大如火星物体撞击地球时形成的,碰撞产生圆形的碎屑沿着地球轨道飞行。

    Researchers believe that our moon was created when a giant object the size of Mars hit the early Earth, sending out a disc of debris orbiting our planet.

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  • 处理碰撞问题,物体速度碰撞前无号。

    When we deal with collisions, the velocities of the objects before the collision are unprimed.

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  • 分析这些岩芯时,他们发现冲击石英颗粒———带有特殊排列裂缝的薄片,科学家认为他们是外层空间来物体与地球碰撞留下来遗迹

    When they analyzed these rocks, they foundshockedquartz grainsslivers with a particular arrangement of micro cracks believed to represent the relic left by an extraterrestrial impact.

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  • 他们模型不但冥王星大小的物体之间发生的碰撞包括在内,而且还囊括微小尘埃颗粒,在历史上尚属首次

    Their model is the first to include not just collisions between Pluto-sized bodies, but the tiny dust grains as well.

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  • 如果碰撞物体1物体获得不同速度它们为v1v2

    Now if after the collision 2 object one and object two have a different velocity, we will call it v1 prime and v2 prime.

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  • 已故科学家卡尔·萨根著作宇宙》中叙述太空物体如何规律和地球发生碰撞

    In his book Cosmos, the late scientist Carl Sagan talks about the way in which the earth is regularly struck by material from outer space.

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  • 碰撞检测程序可以从中了解物体碰撞产生的效果

    Collision detection procedures, you will be able to understand that objects have the effect of collisions.

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  • 滚笼式螺旋预处理机是通过对块状物体离心滚动摩擦碰撞清除表面的非同质附着物

    The double moved cylinder pretreating-machine clears away the nonidentical substance adhering to the surface of lump-shaped objects via centrifugal rolling friction collision.

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  • 如果感应器触觉物体一个障碍然后粒子将会避免一些碰撞

    If the sensor touch's an object, this will be an obstacle and then the particle will rotate a little to avoid collision.

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  • 碰撞检测能够两个物体碰撞作出反应。

    Collision detection allows for two objects to bump into each other and react.

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  • 如果空中出现许多碎块,你可以使用粒子流碰撞发射定义的物体

    If you want to show many small chunks in the air then you can also use a Particle Flow and on collide emit the custom object instances.

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  • 击,撞击物体另一个物体的击打;碰撞

    The striking of one body against another; collision.

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  • 介绍一种针对三角形网面表示不规则物体碰撞检测接触,接触法线刺穿深度计算方法

    This paper introduces a method for calculating the contact point, contact normal and penetration depth in collision detection of irregular objects expressed by triangle mesh.

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  • 递交不明飞行物迷题尽可能片段希望里面有人告诉碰撞物体是什么

    I submit this only as a possible piece to the UFO puzzle and in hope that there's someone out there who can tell me what it was that I collided with.

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  • 两个相等质量物体同样速率相向运动,碰撞粘合后,它们停止运动。

    If two objects of equal mass, coming together with the same speed, collide and stick together they will stop.

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  • 触觉、力觉交互虚拟现实系统中,快速计算虚拟物体之间精确接触位置触觉、力觉交互碰撞检测系统前提

    In the virtual reality interactive system of the force-feedback or touch-feedback, fast calculating exact contacted position among virtual objects is precondition of these collision detection systems.

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  • 事情首先必须注意粒子物体发生碰撞的时候,粒子旋转通常发生改变

    One thing you may notice when particles collide with objects is that their rotation doesn't change after a collision.

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  • 该文针对飞机机舱内的可操纵物体开关按钮、油门杆、停车杆,实现了一种实时精确碰撞检测算法

    This paper present a real-time accurate algorithm for collision detection between hand and objects in aircraft cabin , such as switch, button, oil handle and brake handle.

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  • 本文提出了一种运动物体碰撞的连续性检测方法

    A method for continuous collision detection among moving objects is proposed in this paper.

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  • 原先只可见物体联系的动力学概念运动碰撞反弹等,现在也被应用于分子

    Thus, applying dynamical terms first learned in connection with visible things, we represent molecules as moving, bumping, bouncing.

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  • 用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

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  • 为了应用计算机图形学中高效3物体碰撞检查的分离理论自由曲面进行叉树建模。

    In order to apply the separating axis theory, which is effective in solving 3d object collision problems in computer graphics, an octree is used to approximate the freeform surfaces.

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  • 物体碰撞检测问题归结一个约束条件非线性规划问题。

    The problem of collision detection between a pair of convex objects is summed up a problem of non-linear programming with restrict conditions in this paper.

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  • 连续式碰撞检测用来防止一种情况的发生:有些快速移动的物体,在没有碰撞检测之前就越过了其他物体

    Continuous collision detection is used to prevent fast-moving bodies from going through other bodies without any collisions detected.

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  • 光子没有质量但是它们碰撞物体仍然会传输动量一种非常微小动量。

    Photonshave no mass but they still impart momentum when they strike an object... it's a tiny, tiny amount of momentum.

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  • 光子没有质量但是它们碰撞物体仍然会传输动量一种非常微小动量。

    Photonshave no mass but they still impart momentum when they strike an object... it's a tiny, tiny amount of momentum.

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