由于碰撞物体的外层,你可以复制模拟网的内层,内层衬衣和裤子。
As collision objects for outer layer, you can duplicate simulated mesh of inner layers; inner shirts and pants.
微粒形成团块,团块之间相互碰撞,周而复始直到给定轨道上的所有物质集中成一个物体——行星。
Specks form into clumps, these collide with other clumps, and the process continues until all the matter in any given orbit is concentrated into one object—a planet.
研究学者认为,我们的月球是在一个巨大如火星的物体撞击地球时形成的,碰撞产生圆形的碎屑沿着地球轨道飞行。
Researchers believe that our moon was created when a giant object the size of Mars hit the early Earth, sending out a disc of debris orbiting our planet.
当处理碰撞问题,物体的速度,在碰撞前无撇号。
When we deal with collisions, the velocities of the objects before the collision are unprimed.
在分析这些岩芯时,他们发现冲击石英颗粒———带有特殊排列的微裂缝的薄片,科学家认为他们是外层空间来的物体与地球碰撞留下来的遗迹。
When they analyzed these rocks, they foundshockedquartz grains—slivers with a particular arrangement of micro cracks believed to represent the relic left by an extraterrestrial impact.
他们的模型不但将冥王星大小的物体之间发生的碰撞包括在内,而且还囊括了微小的尘埃颗粒,这在历史上尚属首次。
Their model is the first to include not just collisions between Pluto-sized bodies, but the tiny dust grains as well.
如果碰撞后,物体1和物体,获得不同速度,叫它们为v1和v2。
Now if after the collision 2 object one and object two have a different velocity, we will call it v1 prime and v2 prime.
已故科学家卡尔·萨根在著作《宇宙》中叙述了外太空物体如何有规律和地球发生碰撞。
In his book Cosmos, the late scientist Carl Sagan talks about the way in which the earth is regularly struck by material from outer space.
碰撞检测的程序,你可以从中了解到物体的碰撞产生的效果。
Collision detection procedures, you will be able to understand that objects have the effect of collisions.
双动滚笼式螺旋预处理机是通过对块状物体的离心滚动摩擦碰撞,清除其表面的非同质附着物。
The double moved cylinder pretreating-machine clears away the nonidentical substance adhering to the surface of lump-shaped objects via centrifugal rolling friction collision.
如果感应器触觉的一个物体,这将会是一个障碍,然后粒子将会避免一些碰撞。
If the sensor touch's an object, this will be an obstacle and then the particle will rotate a little to avoid collision.
碰撞检测能够对两个物体的碰撞作出反应。
Collision detection allows for two objects to bump into each other and react.
如果你想在空中也出现许多小碎块,你可以使用粒子流,在碰撞中发射自定义的物体。
If you want to show many small chunks in the air then you can also use a Particle Flow and on collide emit the custom object instances.
碰击,撞击一个物体对另一个物体的击打;碰撞。
介绍了一种针对用三角形网面表示的不规则物体的碰撞检测中接触点,接触法线和刺穿深度的计算方法。
This paper introduces a method for calculating the contact point, contact normal and penetration depth in collision detection of irregular objects expressed by triangle mesh.
我递交了不明飞行物迷题尽可能的片段希望这里面有人能告诉我碰撞的物体是什么。
I submit this only as a possible piece to the UFO puzzle and in hope that there's someone out there who can tell me what it was that I collided with.
两个相等质量的物体以同样的速率相向运动,碰撞并粘合后,它们将停止运动。
If two objects of equal mass, coming together with the same speed, collide and stick together they will stop.
在触觉、力觉交互的虚拟现实系统中,快速计算虚拟物体之间精确接触位置是触觉、力觉交互碰撞检测系统的前提。
In the virtual reality interactive system of the force-feedback or touch-feedback, fast calculating exact contacted position among virtual objects is precondition of these collision detection systems.
有件事情首先必须注意,当粒子和物体发生碰撞的时候,粒子旋转通常不发生改变。
One thing you may notice when particles collide with objects is that their rotation doesn't change after a collision.
该文针对飞机机舱内的可操纵物体:开关、按钮、油门杆、停车杆等,实现了一种实时精确的碰撞检测算法。
This paper present a real-time accurate algorithm for collision detection between hand and objects in aircraft cabin , such as switch, button, oil handle and brake handle.
本文提出了一种运动物体碰撞的连续性检测方法。
A method for continuous collision detection among moving objects is proposed in this paper.
原先只与可见物体相联系的动力学概念,像运动、碰撞、反弹等,现在也被应用于分子。
Thus, applying dynamical terms first learned in connection with visible things, we represent molecules as moving, bumping, bouncing.
当用户按下开火时,火箭发射器实例一个火箭预置物体。预置物体包含一个网格、刚体、碰撞器和一个子游戏物体包含的粒子系统拖尾。
A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.
为了应用计算机图形学中高效的3维物体碰撞检查的分离轴理论,对自由曲面进行八叉树建模。
In order to apply the separating axis theory, which is effective in solving 3d object collision problems in computer graphics, an octree is used to approximate the freeform surfaces.
将两凸物体间碰撞检测问题归结为一个带约束条件的非线性规划问题。
The problem of collision detection between a pair of convex objects is summed up a problem of non-linear programming with restrict conditions in this paper.
连续式碰撞检测用来防止一种情况的发生:有些快速移动的物体,在没有碰撞检测之前就越过了其他物体。
Continuous collision detection is used to prevent fast-moving bodies from going through other bodies without any collisions detected.
光子没有质量,但是当它们碰撞到物体时仍然会传输动量。这是一种非常微小的动量。
Photonshave no mass but they still impart momentum when they strike an object... it's a tiny, tiny amount of momentum.
光子没有质量,但是当它们碰撞到物体时仍然会传输动量。这是一种非常微小的动量。
Photonshave no mass but they still impart momentum when they strike an object... it's a tiny, tiny amount of momentum.
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