记住,时间就是金钱,所以你到达目的地所需的时间越长,你的利润就越少。而利润正是游戏的目标。
Remember, time is money, so the longer it takes you to get to your destination, the less profit you make, which is the aim of the game.
斗牛毫无目的地冲向斗牛士的斗篷,结果使自己筋疲力尽,伤痕累累,最终不得不屈服于它弱小的对手,这便是“斗牛游戏”。
CALL it the “Matador Doctrine”: a beast charges pointlessly at the bullfighter's cape, exhausting itself and suffering endless small wounds, until it succumbs to a weaker opponent.
传送探测器:探测器非常容易受攻击,游戏后期它经常在去目的地的路上被击毁。
Explorer Teleport: Explorers are extremely vulnerable and will often be destroy en route to their destination late game.
推箱子游戏的玩法十分简单——控制人物绕过障碍物,到达目的地。
Sokoban game play is very simple - control the character around obstacles to reach the destination.
游戏设计的紧张和放松思路和目的地运营常提的动线设计是相关的。
Game design tension and relaxation design ideas and destination operators often mentioned are related.
上午乘车1小时到达目的地,爬山,唱歌,做游戏。
The morning drive 1 hours to arrive at the destination, mountain climbing, singing, playing games.
玩家要利用目的地牌和交通工具牌,计划出畅游美国的路线,除了少许运气,就要靠你的组织能力战胜对手,比对手更快完成旅程,就能在游戏中胜出。
Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
玩家要利用目的地牌和交通工具牌,计划出畅游美国的路线,除了少许运气,就要靠你的组织能力战胜对手,比对手更快完成旅程,就能在游戏中胜出。
Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
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