全新的联网功能,包括玩家等级、联盟、等级和全新的玩家竞赛模式。
A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.
您提供一些团体相关信息,帮助玩家选择合适的新团体,比如团体成员的平均游戏时间、平均等级、角色的资历等等。
You provide some information that allows players to choose their new guild intelligently, such as average play-time by guild members, average score, seniority of the characters, and so on.
菜鸟将为自身的安全而战斗;当他们变得更加强壮之后,相互之间会形成友谊,并希望加入一些团队以满足归属感;最后,当玩家达到最高等级时,他们会寻求尊重和认同--这通常以寻求特殊铠甲、武器或独特的力量为方式表现出来。
Maslow's Hierarchy also applies to EQ. Newbie players struggle for safety then as they become stronger, they begin to form friendships and look for belonging and people to party with.
玩家可组队与敌人对战,获得金币、装备和经验,进而提高角色能力及等级。
Players can form a collective of warriors, battling against enemy players for gold, weapons and rewards, and to improve their character's status within the game, a process known as "levelling up".
玩家同样可以使用脚本来创建或修改他们自己的游戏世界和等级。
Players also can use scripting to create or modify their own game worlds or levels.
大多数武器和盔甲现在有等级和/或等级要求。不符合这些要求的玩家将无法有效地使用这些物品。
Most weapons and armour sets now have level and/or class requirements. Players who don't fulfill these requirements will not be able to use these items effectively.
但是我们能从MP 5中获得的不同对于某些玩家(由于等级和游戏方式的不同)有更大的吸引力。
However, as confusing as it can be, one of the things we get from MP5 is a different stat that might appeal to some players (depending on class and play style) more than others.
这部份还在开发,而且我们还在讨论玩家的房子要有何等级的安全性。
This is still under development and we are discussing what kind of level of security players should have in their houses.
这个系统将给于等级2的治疗术在受到任何的惩罚之前一个附加的6松弛等级;所以,玩家从33级以前施放的所有法术都没有惩罚。
This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.
虽然迪恩的等级被设定为和玩家保持一致,但这只持续到35级,他的最大等级是50级。
Although Dean is set to level as the player does, and thus will only ever reach level 35, his maximum allowed level is 50.
我们会随时间增加等级,所以即使最高等级的玩家也要注意不要失去太多经验。
Over time we will add more levels to the game, so even Max level characters will need to be somewhat careful with losing too much experience.
你能够创建你自己想要的公会等级名称。举个好处来说,公会以外的玩家不能够看见等级名称。
You can create your own names for the guild ranks. Take advantage of that. Players outside the guild cannot see these rank names.
玩家需要有55以上等级的角色就可以在该服务器建立死亡骑士,目前没有其它要求。
Death Knights will be available to players who have a character level 55 + on the same realm. There is no other requirement at this time.
只有最好的玩家才有可能达到高等级。
Only the very best ladder players will be able to maintain a high level beyond the current cap.
技能解锁很快捷,并且,一旦解锁,它们会随着玩家的等级提升而变强。
The skills unlock quickly, and once unlocked, they become more powerful as the player levels.
通过这个方法,就形成了许多玩家在游戏中通过刷低等级的治疗术来治疗别的玩家,这样既不会花光能量,也保持了很高的治疗量。
Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana.
当开始游戏新游戏+的物品和人物等级从选定复制到新游戏的插槽,从而使玩家开始具有较高水平和丰富的项目。
When starting a game with new game + the items and character levels from the slot selected are copied to the new game, thus making the player start with higher levels and plenty of items.
在乱斗副本,每一个场内一般有30名玩家,而且在进行乱斗时,是根据玩家的等级,然后通过等级的分配,尽量的让30个玩家的等级相近。
In the scuffle copy, each floor generally has 30 game player, but also in melee, according to game player level, and then through the grade distribution, try to make 30 game player level.
一旦满足某些条件,玩家将能够创建一个新的死亡骑士角色,这个角色将在创建之初获得较高的等级。
Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level.
尽早把他们放置在蓝矿区非常重要,假如能够把他们放置在游戏玩家你所有的矿区上,在游戏人物等级后期甚至能够改变战局。
They are great to put on blue tiberium fields early and can be game changing when placed on all your fields late game.
玩家在取得一些小成就时能得到稳定的奖励,从而积累等级或分数以升级更高的级别。在他们技能提升的同时,面临的挑战也变得更困难。
Players get steady rewards for little achievements as they amass points and progress to higher levels, with the challenges becoming harder as their skill increases.
购买技能指导之后,如果玩家的等级足够学习此项技能,技能会立即解锁;
The skill will be unlocked immediately upon purchase of a skill guide, if the player is of a high enough level to learn it;
玩家在面对等级比自己高的怪物的时候,武器技能每上升一点就会获得0.1%致命一击概率。
The player will gain0.1% to their critical strike rating per weapon skill against monsters above their level.
高等级的玩家期待一把新的战剑,但是他们不得不从低级战剑开始,一级一级地升级上去。
A high level player wanting a new sword will have to start at the lowest level of sword and then have it upgraded through each tier.
我们希望人们玩到游戏的所有内容,因为你不能人为的把玩家的等级提升到最大来测试在高等级时的游戏情形。
We want to have people play the content nearly all the way through, because you can't just artificially test gameplay at the higher levels by "bumping" players up to the Max level.
觉醒等级系统赋予玩家强大的能力,无需特殊设备,与同一帐户的所有角色一起分享觉醒等级和经验。
The awakened level System grants players powerful abilities with no special equipment, and shares the awakened level and experience with all characters on the same account.
如果你提供玩家可选的武器类别,那么添加武器等级是最有意义的。
If you have the choice on what kinds of weapons you are giving the player, it is therefore most useful if you think about adding classes of weapons.
如果你提供玩家可选的武器类别,那么添加武器等级是最有意义的。
If you have the choice on what kinds of weapons you are giving the player, it is therefore most useful if you think about adding classes of weapons.
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