• 全新联网功能包括玩家等级联盟等级全新玩家竞赛模式

    A brand new multiplayer component will include player rankings, leagues and ladders and completely new gameplay modes.

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  • 提供一些团体相关信息帮助玩家选择合适的团体,比如团体成员平均游戏时间、平均等级角色资历等等

    You provide some information that allows players to choose their new guild intelligently, such as average play-time by guild members, average score, seniority of the characters, and so on.

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  • 菜鸟将为自身的安全战斗;当他们变得更加强壮之后,相互之间会形成友谊希望加入一些团队以满足归属感最后玩家达到最高等级时,他们会寻求尊重认同--这通常以寻求特殊铠甲、武器或独特的力量为方式表现出来。

    Maslow's Hierarchy also applies to EQ. Newbie players struggle for safety then as they become stronger, they begin to form friendships and look for belonging and people to party with.

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  • 玩家组队与敌人对战,获得金币装备经验,进而提高角色能力及等级

    Players can form a collective of warriors, battling against enemy players for gold, weapons and rewards, and to improve their character's status within the game, a process known as "levelling up".

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  • 玩家同样可以使用本来创建修改他们自己的游戏世界等级

    Players also can use scripting to create or modify their own game worlds or levels.

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  • 大多数武器盔甲现在等级和/等级要求符合这些要求的玩家无法有效地使用这些物品

    Most weapons and armour sets now have level and/or class requirements. Players who don't fulfill these requirements will not be able to use these items effectively.

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  • 但是我们MP 5获得不同对于某些玩家(由于等级游戏方式的不同)有大的吸引力

    However, as confusing as it can be, one of the things we get from MP5 is a different stat that might appeal to some players (depending on class and play style) more than others.

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  • 这部开发而且我们讨论玩家房子等级安全性

    This is still under development and we are discussing what kind of level of security players should have in their houses.

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  • 这个系统将给等级2治疗术在受到任何惩罚之前一个附加的6松弛等级所以玩家从33级以前施放的所有法术都没有惩罚。

    This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.

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  • 虽然迪恩等级设定为和玩家保持一致,持续35最大等级50级

    Although Dean is set to level as the player does, and thus will only ever reach level 35, his maximum allowed level is 50.

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  • 我们时间增加等级所以即使最高等级玩家注意不要失去太多经验

    Over time we will add more levels to the game, so even Max level characters will need to be somewhat careful with losing too much experience.

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  • 能够创建自己想要公会等级名称。举个好处来说,公会以外玩家不能够看见等级名称。

    You can create your own names for the guild ranks. Take advantage of that. Players outside the guild cannot see these rank names.

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  • 玩家需要55以上等级角色可以服务器建立死亡骑士,目前没有其它要求

    Death Knights will be available to players who have a character level 55 + on the same realm. There is no other requirement at this time.

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  • 只有最好玩家可能达到高等级

    Only the very best ladder players will be able to maintain a high level beyond the current cap.

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  • 技能解锁快捷,并且,一旦解锁它们随着玩家等级提升而变强。

    The skills unlock quickly, and once unlocked, they become more powerful as the player levels.

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  • 通过这个方法形成了许多玩家游戏中通过刷低等级治疗治疗别的玩家,这样既不会光能量,也保持很高的治疗

    Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana.

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  • 开始游戏游戏+物品人物等级选定复制新游戏的插槽从而使玩家开始具有较高水平丰富项目

    When starting a game with new game + the items and character levels from the slot selected are copied to the new game, thus making the player start with higher levels and plenty of items.

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  • 副本每一个场内一般30玩家而且在进行乱时,是根据玩家等级然后通过等级分配尽量30个玩家等级相近。

    In the scuffle copy, each floor generally has 30 game player, but also in melee, according to game player level, and then through the grade distribution, try to make 30 game player level.

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  • 一旦满足某些条件玩家能够创建一个新的死亡骑士角色这个角色将在创建之初获得较高等级

    Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level.

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  • 尽早他们放置矿区非常重要,假如能够把他们放置在游戏玩家所有的矿区上,在游戏人物等级后期甚至能够改变战局

    They are great to put on blue tiberium fields early and can be game changing when placed on all your fields late game.

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  • 玩家取得一些小成就能得到稳定奖励从而积累等级分数以升级更高级别他们技能提升的同时,面临挑战也变得更困难

    Players get steady rewards for little achievements as they amass points and progress to higher levels, with the challenges becoming harder as their skill increases.

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  • 购买技能指导之后,如果玩家等级足够学习此项技能,技能立即解锁

    The skill will be unlocked immediately upon purchase of a skill guide, if the player is of a high enough level to learn it;

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  • 玩家在面对等级自己高的怪物的时候,武器技能上升一点就会获得0.1%致命一击概率。

    The player will gain0.1% to their critical strike rating per weapon skill against monsters above their level.

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  • 等级玩家期待新的,但是他们不得不低级战剑开始一级一级地升级上去。

    A high level player wanting a new sword will have to start at the lowest level of sword and then have it upgraded through each tier.

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  • 我们希望人们游戏所有内容因为不能人为的把玩家等级提升最大测试等级时的游戏情形。

    We want to have people play the content nearly all the way through, because you can't just artificially test gameplay at the higher levels by "bumping" players up to the Max level.

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  • 觉醒等级系统赋予玩家强大的能力无需特殊设备同一帐户所有角色一起分享觉醒等级经验

    The awakened level System grants players powerful abilities with no special equipment, and shares the awakened level and experience with all characters on the same account.

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  • 如果提供玩家可选武器类别那么添加武器等级最有意义的

    If you have the choice on what kinds of weapons you are giving the player, it is therefore most useful if you think about adding classes of weapons.

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  • 如果提供玩家可选武器类别那么添加武器等级最有意义的

    If you have the choice on what kinds of weapons you are giving the player, it is therefore most useful if you think about adding classes of weapons.

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