玩家输入,AI和游戏状态的更新每秒25次就足够了。
Player input, AI and the updating of the game state have enough with 25 frames per second.
在一个角色扮演的鬼屋游戏中,Laird博士运用了补充识别来推断精神状态并且判断玩家是否需要帮助来完成任务并继续游戏。
In a haunted-house role-playing game, Dr Laird has used augmented cognition to infer mental states and determine whether the player needs help to get back on track and advance the game's story.
Schmorrow博士说,人们对在游戏中运用补充识别抱着很大的兴趣,因为当察觉到玩家可识别的状态时,你可以把游戏做的更加有趣。
There is a lot of interest in using augmented cognition in gaming, says Dr Schmorrow, because by sensing a gamer's cognitive state you can make it more fun.
用户帐号管理(自我服务),允许玩家执行续费、检查帐号的状态和余额等操作(只为已注册的用户提供这个功能。)
User account management (self-service) that allows gamers to renew their subscription, check their account status and balance, and so on (You want to provide this function only for registered users.)
当玩家们追踪并向敌人射击时,研究人员从内置扫描仪中记录下了他们大脑相对处于不舒服的状态。
While the gamers stalked and shot the enemy from the relative discomfort of a scanner's interior, the researchers recorded events in their brains.
现在有一个笔记工具,能让玩家在结构上挂上标签,供其他人参考,还有一个工具可以改变某个氨基酸所处的结构状态(螺旋、链状和片状)。
There's now an annotation tool, which allows users to tag a structure with notes for others to view as well as a tool that rotates structural elements.
然而,纳什平衡状态几乎不是可能出现的结果,只有在玩家能力不足并不愿与他人合作之时才得以显现。
A Nash equilibrium, however, is rarely the best possible outcome; it is merely the one that pertains if the players are unable or unwilling to co-operate.
新的论坛头像将是每一个玩家在游戏中的头像,能通过点击查看具体的人物状态。
The new forum avatars will be each player's character portrait, with the ability to click through to the paper doll.
先前的脚本实例展示过游戏AI如何给定的状态做出反应,但有时候对于游戏角色来说有必要与玩家进行某种类型的语言交互。
The previous script examples show how game AI can respond in a given situation, but it's also sometimes necessary for game characters to have some type of verbal interaction with the player.
在攻击前游戏玩家你能做的最重要的事情是让蜈蚣们处于攻击状态。
The most important thing you can do before attacking with your Mechapedes is to put them on Aggressive Stance.
◦玩家现在可以选择三个在线状态来给他的朋友们看到:空闲,离开和忙碌。(…
Players can now select from three statuses which will be visible to their friends: Available, Away and Busy.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
玩家们反驳说,联盟是设置了电视和门票收入的记录,只有几支球队都处于亏损状态。
Players have countered that the league is setting records with TV and ticket revenue, and only a few teams are losing money.
例8 -17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
玩家将接受来自主机谁的网络选项都设置为“只在网上邀请”一个游戏邀请时不再收到错误的状态窗口。
Players will no longer receive an erroneous status window when accepting a game invitation from a host who's network options are set to "online invite only".
因此游戏中的所有联网物体都会在客户端上创建出来并且是最新的状态,和游戏的其他玩家是同步的。
So all networked objects in the game will be created on that client with their latest state, so they are in sync with the other participants of the game.
溺水技能是只能用于玩家在进入溺水状态时使用的技能。
Drowning skills are skills exclusively available to a player in the drowning state.
我认为当开拓团队与玩家群体不断地讨论和分享意见的时候,炉石传说就处于它的最佳状态。
I think Hearthstone is at its best when the development team and the community discuss and share ideas back and forth.
不在准备好状态的客户端也可以发送和接收网络消息,或者还没有创建活动玩家物体的时候也可以。
Clients can send and receive network messages without being ready, which also means without having an active player.
我认为当开发团队与玩家群体不断地讨论和分享意见的时候,注册送体验金就处于它的最佳状态。
I think Hearthstone is at its best when the development team and the community discuss and share ideas back and forth.
玩家可以自定义角色的外观,但在你还未深入游戏和未曾设立目标前,不需要对角色的状态和技能作太多的设定。
You may customize your character's appearance, but you don't need to customize too many of their stats and skills until you're further into the game and have developed some goals.
玩家不开心,我们当然也不想在试图修复问题时让服务器继续运行在这种状态下。
This is no fun for our player base, of course, and we don't want to keep the realms running in a condition that frustrates our customers when we can attempt to fix things.
在2K12中,我们做了重大的改进,无论是否有人防守,玩家都能进入背打状态,并在场上向任意方向移动。
In 2K12, we made a significant change that allows you to move around the court in a back-to-the-basket stance in any direction you wish, either with a defender on you or not.
玩家角色的激活状态结束。
玩家角色的激活状态结束。
玩家角色的激活状态结束。
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