“如果我们是在为工程师们设计,那我根本就不会提到‘游戏’。”科内蒂说道。
"If we are designing for engineers, I'm not talking about a 'game' at all," Cornetti says.
在设计完《疯狂水族馆》,并与暴雪合作《暗黑破坏神3》之后,是什么让您决定下一个项目将是塔防游戏?
After designing Insaniquarium and working on Diablo 3 with Blizzard, what made you decide that your next project would be a tower defense game?
她最近为一家以追逐风暴为主题的销售培训公司设计了一个游戏化战略。
She recently designed a gamification strategy for a sales training company with a storm-chasing theme.
在每一站,她都要采访当地的领导、工人和电脑游戏设计师。
At each stop, she is going to interview local leaders, workers, and computer game designers.
而游戏设计的最终目标,正是让玩家"感知"到一个虚拟世界并在其中"行为"。
The goal of game design is, after all, to get the player to perceive and behave within a game environment.
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
We won't spend a lot of time talking about PHP best practices or game design techniques.
因为这些规则与实验对象、与上下文无关,所以很方便应用到计算机游戏设计上去。
Because of the species- and context-free nature of these rules, they can easily be applied to novel domains such as computer game design.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
有时候,这些孩子确实有身体上的障碍。我们也考虑到了这一点,我们的游戏设计得让他们觉得自己真的在行走而且成功地走完全程。
"These kids sometimes have physical challenges, so we've taken that into account to make games where they feel like they're walking and they get to the finish line successfully," said Hone.
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
We won't spend a lot of time talking about PHP best practices or game-design techniques either.
如,将游戏设计的一些想法加入到用户界面的设计中,并考虑用户是如何和其他离线实体交互和应用这些交互。
For instance, applying ideas from games design to the user interface, and thinking about how people interact with other entities - offline objects - and applying those sorts of interactions.
比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
For example, my university had a department that offered several classes in game theory and game design.
无论我的兴趣是什么,从制作电脑壁纸到笔记本贴膜,网页/图表设计,服装设计再到游戏设计,我继续热心地从事着,从不犹豫。
Whatever my interests were, from making desktop wallpapers, to computer skins, to web/graphic design, to fashion/cosmetics, to gaming, I pursued them fervently. I never held back.
它不仅对游戏设计产生了深远的影响,也拓宽了游戏的定义,同时已然成为当下文化的一部分。
It has had a profound influence on game design, broadened the definition of a game, and become embedded in pop culture.
“超级肉球小子”用上兼具复古与现代的游戏设计元素,加上欢快表象下的血腥和荒诞,产生出一个同时既有回顾性然而又有前瞻性的游戏。
SMB uses retro and modern game-design elements with a gleeful gloss of gore and absurdity, producing a game that simultaneously looks backward and forward at the same time.
Wright是游戏设计业的另一个传奇,看到自己的女儿玩洋娃娃的情景为他设计这个游戏提供了灵感。
Wright, another legendary gaming designer, credits seeing his daughter play with her dolls for providing the inspiration behind his iconic game.
从现在的标准来看,早期的游戏过于简单,但那些早期的知识仍然对我们有帮助并继续指引我们做游戏设计。
Those early games are very primitive by today's standards, and yet those early lessons are still with us and continue to inform game design.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
当测试检测到错误时,它便可改进游戏设计。
假如有天气设定,描述这个世界里一共有多少种天气状况。如果没有,就别写这部分。是否需要这部分取决于你的游戏设计本身。
Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.
随着两个新种族的到来,这个选择在游戏设计和背景上会变得更为清晰。
Gnome Shaman? With the advent of the two additional RACES, the choice was made more clear in game design and lore.
在Charles的游戏设计中,会同时出现6种不同的团队。
Charles' design for the game scales up to having 6 different types of groups in the game at once.
当他的部门获得一台新的Elektronika60电脑(俄国仿制PD P - 11的产品)时,他开始为他玩的几款拼图游戏设计电脑游戏版本。
When his department got a new Elektronika 60 computer, a Russian clone of the PDP-11, he began to create computer game versions of several of his puzzles.
这个过程将使我们得到一些有价值的游戏理论--它们既适用于游戏设计,也适用于对现有游戏的分析。
This process creates principles that are useful both in game creation and game analysis.
这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
应用推荐