在每一站,她都要采访当地的领导、工人和电脑游戏设计师。
At each stop, she is going to interview local leaders, workers, and computer game designers.
当测试检测到错误时,它便可改进游戏设计。
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
We won't spend a lot of time talking about PHP best practices or game-design techniques either.
比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
For example, my university had a department that offered several classes in game theory and game design.
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
We won't spend a lot of time talking about PHP best practices or game design techniques.
在Charles的游戏设计中,会同时出现6种不同的团队。
Charles' design for the game scales up to having 6 different types of groups in the game at once.
它在虚拟现实、影视特技、游戏设计等众多领域扮演着重要的角色。
It plays a great role in virtual reality, film special effects, game design, and so on.
而游戏设计的最终目标,正是让玩家"感知"到一个虚拟世界并在其中"行为"。
The goal of game design is, after all, to get the player to perceive and behave within a game environment.
随着两个新种族的到来,这个选择在游戏设计和背景上会变得更为清晰。
Gnome Shaman? With the advent of the two additional RACES, the choice was made more clear in game design and lore.
因为这些规则与实验对象、与上下文无关,所以很方便应用到计算机游戏设计上去。
Because of the species- and context-free nature of these rules, they can easily be applied to novel domains such as computer game design.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
它不仅对游戏设计产生了深远的影响,也拓宽了游戏的定义,同时已然成为当下文化的一部分。
It has had a profound influence on game design, broadened the definition of a game, and become embedded in pop culture.
海拔和难度是直接对应的,并且必须单调增加,所以这是游戏设计中的一个关键约束。
Elevation directly corresponds to difficulty, and must monotonically increase, so that was a key constraint in the design.
笔者认为,用游戏设计的头脑来思考教育目标的达成,是“教”“娱”平衡设计的法则。
I think, using the game design idea to achieve the education target is the principle of balance "education" and "entertainment".
我们试着在撰写脚本的同时,将关卡设计和游戏设计无缝地合并起来,这是最困难的部分。
What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly together. That was the toughest part.
这个过程将使我们得到一些有价值的游戏理论--它们既适用于游戏设计,也适用于对现有游戏的分析。
This process creates principles that are useful both in game creation and game analysis.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
现阶段,国内的游戏设计更多的专注于技术层面的探索,对于整个产业缺乏从理论高度的审视和总结。
Nowadays, the domestic game design pay more attentions on the technical aspect of the exploration, and the whole industry are lack of theoretical high examined and summarize.
Wright是游戏设计业的另一个传奇,看到自己的女儿玩洋娃娃的情景为他设计这个游戏提供了灵感。
Wright, another legendary gaming designer, credits seeing his daughter play with her dolls for providing the inspiration behind his iconic game.
从现在的标准来看,早期的游戏过于简单,但那些早期的知识仍然对我们有帮助并继续指引我们做游戏设计。
Those early games are very primitive by today's standards, and yet those early lessons are still with us and continue to inform game design.
如,将游戏设计的一些想法加入到用户界面的设计中,并考虑用户是如何和其他离线实体交互和应用这些交互。
For instance, applying ideas from games design to the user interface, and thinking about how people interact with other entities - offline objects - and applying those sorts of interactions.
一路上,你将学习游戏设计,GUI设置,相机控制,游戏经理,游戏操作,高级图形技术,以及游戏开发的迭代性。
Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development.
一路上,你将学习游戏设计,GUI设置,相机控制,游戏经理,游戏操作,高级图形技术,以及游戏开发的迭代性。
Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development.
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