“随着越来越多熟悉数字游戏结构和表达方式的人进入职场”,他表示,游戏化只会变得更受欢迎。
Still, gamification only stands to become more popular, he says, "as more and more people come into the workforce who are familiar with the structures and expressions of digital games."
不过,他表示,“随着越来越多熟悉数字游戏结构和表达方式的人进入职场,游戏化只会变得更受欢迎。”
"Still, gamification only stands to become more popular," he says, "as more and more people come into the workforce who are familiar with the structures and expressions of digital games."
这听起来似乎不重要,但是我最初的念想就是这种适应性将会并且应该对最小可能性的游戏结构生效。
It may sound trivial, but my first thoughtwas that the adaptation will and should work with the smallest possible gamestructure.
而且这种可能性也是有的,因为所有这种电子游戏正在改变他们的大脑结构,至少在一定程度上是更好地改变。
And there's the possibility, too, that all this electronic play is changing the structure of their brains, at least in some ways, for the better.
虽然电影《波斯王子》并非电子游戏的简单复制,它的结构却不甚紧密,由多个片段组成。
While Prince of Persia doesn't try to replicate the sensation of playing a video game, its structure is undeniably episodic.
这些公司通常制作一个工具箱,让开发者能够将与站点特有的增值体系结构集成到他们的游戏之中。
Often these companies produce a toolkit to allow developers to integrate their games with the sites specific value-add infrastructure.
然后,以解决方案概况作为基础,研究了如何识别开发在线游戏基础结构所需的业务、集成、复合和应用程序模式。
Then, using the solution overview as a base, you learned to identify the business, integration, composite, and application patterns necessary to developing an online games infrastructure.
然后,以解决方案概况为基础,讨论了如何确定开发在线游戏基础结构所需的业务、集成、复合和应用程序模式。
Then using the solution overview as a base, you learned how to identify the business, integration, composite, and application patterns necessary to developing an online game infrastructure.
游戏的基础结构提供商提供游戏服务器,玩家可以连接到任何游戏服务器。
The games can connect to any game server, as required by the infrastructure provider of a specific game.
更甚者,男性还显示出更强的与组成奖赏回路的结构之间的联系性,而且对某个特定的游戏者来说,这种联系越强,他就玩得越好。
What is more, the men showed greater connectivity between the structures that make up the reward circuit, and the better this connection was in a particular player, the better he performed.
这项研究发表在《转化精神病学》杂志上,也是第一次将频繁地打电动游戏与大脑结构和行为活动之间的差异联系起来。
This study, published in the journal Translational Psychiatry, is the first to connect frequent video gaming with differences in both brain structure and activity.
这些技术使支持单游戏实例所需的技术基础结构可以扩展,而不会破坏现有的游戏。
These technologies allow the technical infrastructure required to support a single game instance to expand without disruption to the existing game.
对孩子们进行核磁共振扫描发现,频繁游戏组的孩子脑部一个叫腹侧纹状体的结构拥有更多的灰质。
When the children underwent an MRI scan, the researchers found that a region of the brain called the 'ventral striatum' had more grey matter in the frequent video gamers.
但这个可能是玩家首次在结果的产生方面扮演了积极的角色,通过Foldit这个游戏解决了蛋白质结构问题。
But this may be the first time that the gamers played an active role in producing the results, having solved problems in protein structure through the Foldit game.
阿帕吉安说:"公司背后有一个强调探索、想象力和发现的故事,这是一个社会媒体网站,借用了很多传统游戏的结构"。
"It has a back story that focuses on exploration, imagination and discovery," says Arpajian, 37. "It's a social media site that borrows a lot from classic game mechanics."
本系列将带领您考察所谓的游戏基础结构提供商(game infrastructure provider),这是整个游戏行业的一部分,包括以下几类公司。
This series will take you on a tour of what I'll call, for simplicity, game infrastructure providers — a subsection of the overall games industry that includes the following.
显然,在线游戏基础结构具有在线游戏市场特有的一些需求,这是由使用的设备类型和这个行业中常见的业务模型决定的。
Clearly, an online game playing infrastructure has some requirements specific to the online games marketplace, driven by the kinds of devices in use and the business models common in this industry.
在本文中,我们讨论了游戏基础结构中最重要的组件——游戏。如果没有游戏,用户就不会访问您的站点。
In this article, you identified the game as the most important component of your infrastructure — without it, customers have no reason to come to your enterprise.
游戏基础结构提供商正在从无拘无束的公司过渡到电子商务企业,本文要讨论的就是在这个阶段中涉及的基础结构问题。
So that's what I discuss in this article: The infrastructure issues involved in the transition of game infrastructure providers from the free-spirited arena to the e-business enterprise.
从基础结构的角度来说,过去可以构建一个通用的在线游戏服务器基础结构,支持任何能够连网的客户机平台。
From an infrastructure perspective, it used to be the case that you could build an online game server infrastructure that would support any online-capable client platform.
在下一篇文章中,我将重新关注游戏本身,将游戏级别作为一个基础结构问题来讨论,讨论最后两步,并讨论是自己构建组件,还是购买现成的组件。
In the next article, I refocus on the game itself, talk about scale as an infrastructure issue, cover the final two steps, and discuss whether or not to build or buy, using off-the-shelf components.
这样就可以为游戏提供高可用性和服务,同时避免游戏环境与游戏外社区基础结构过分紧密地集成,降低环境的复杂性。
That way, you can provide a high level of availability and service for the game without complicating that environment by integrating it too tightly into the out-of-game community infrastructure.
尽管界面如此丰富,但是在客户机上只有两个技术指标对游戏的服务器基础结构有影响:网络吞吐量和延迟需求。
With so much rich interface at one's disposal, only two technical metrics on the client have any impact on the game's server infrastructure: network throughput and latency requirements.
在完成安装之后,可以使用这些基本概念和体系结构描述来构建自己的浸入式环境、游戏或下一代计算界面。
When you complete the installation, you can use these basic concepts and architecture descriptions to build your own immersive environments, games, or next-generation computing interfaces.
在开始介绍规划这样的基础结构所需的步骤之前,我们先看看游戏基础结构提供商所处的环境。
Before I move to the steps needed to get started in planning such an infrastructure, look at the environment that envelopes a game infrastructure provider.
如果在游戏外创建这个聊天基础结构,那么很可能使用相同的基础结构支持游戏内聊天。
If you create this chat infrastructure external to the game, you could potentially use the same infrastructure to support chat inside the game.
这些类型的游戏的玩法有很大差异,用户界面和支持它们的技术基础结构也很不一样。
The ways in which these types of games are played differs, and the user interface and detailed technical infrastructure to support them varies as well.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
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