游戏状态本身不需要每秒更新60次。
The game state itself doesn't need to be updated 60 times per second.
更新定时器用于每200毫秒刷新一次游戏状态。
The update timer is used to refresh the state of the game every 200 milliseconds.
游戏的更新也会出现延迟,游戏状态要消耗大段时间。
The updating of the game will also feel the delay and the game state will be updated in big time-chunks.
玩家输入,AI和游戏状态的更新每秒25次就足够了。
Player input, AI and the updating of the game state have enough with 25 frames per second.
退出游戏5小时后您将会回到正常游戏状态。
You will only return to normal when your log-out time reaches 5 hours.
游戏可以在退出多人游戏状态的时候自动返回主菜单场景。
This allows the game to automatically return to a menu scene when disconnected from a multiplayer game.
思考一个虚拟的问题可以让人们放松下来并进入一种游戏状态。
Thinking about the imaginary problem loosens people up and puts them into a playful mood.
通过流程,将不同的游戏状态进行解耦将是一个非常好的习惯。
It'd be a very good habit to decouple different game states via procedures.
假设你刚刚更新了第十次的游戏状态,如今你需要渲染这个场景。
Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.
既然这样,游戏AI就可以根据游戏状态的唯一元素来提供适合当前状况的嘲讽。
In this case, the game AI is able to use unique elements of the game state to supply a taunt appropriate to the situation.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
还可能需要将游戏与其他组件集成;例如,在游戏会话之间,要保持每个人的游戏状态。
It is likely that you will need to integrate the game with other components; for example, to keep each person's game state intact between game sessions.
游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
例8 -17展示了如何通过玩家的位置或是游戏状态(像游戏的时间)来触发相关的音效。
Example 8-17 shows how the player location or game situation, such as the game time, can trigger relevant sound effects.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
在这个界面里,你可以发信息给好友,加入游戏,添加新好友,接受邀请,并设置你的在线状态。
From this interface, you can send messages to friends, join games, add new friends, accept invites, and set your online status.
网友们还在社交网站上贴出一些名人、动物、植物、卡通人物及游戏角色的合成图,来戏谑他们经典的三种“普文二”状态。
Netizens also posted composite photos of celebrities, animals, plants, cartoon characters and video game characters with three apparent pu-wen-er statuses on social network websites.
不过即使在这种原始状态,帕基特·诺夫就已发现这个游戏的无穷乐趣。
But even in this primitive form, Pajitnov found that the game was already tons of fun.
有了手机,电子邮件和手持游戏设备,基尔克歌德认为,人们比以往更容易保持一种“忙碌”状态。
With the help of cell phones, e-mail and handheld games, it's easier to stay busy, in the Kierkegaardian sense, than it's ever been.
他们在游戏时的情绪状态更多的决定了游戏中的行为。
Their actions in the game, furthermore, would depend on their emotional state while playing the game.
视频游戏中涌现出的新颖性带给人无穷乐趣;而空中交通控制系统中如果出现涌现的新情况,就可能导致进入全国紧急状态。
Emergent novelty in a video game is tremendous fun; emergent novelty in our airplane traffic -- control system would be a national emergency.
在这一“金钱游戏”中,精神状态健康的参与者吸入后叶催产素后表现的较吸入安慰剂的参照组更为合作。
Psychiatrically healthy players became more cooperative in the money game after getting oxytocin, relative to their placebo responses.
GameServer单例用于它的位置数组,其中保存了游戏面板上每个格子的当前状态。
The GameServer singleton is used for its positions array, which has the current state of each square on the game board.
清单10中的gameservice类是一个单例类,代表给定游戏的游戏服务器和当前状态。
The GameService class, in Listing 10, is a singleton class that represents the game server and the current state of the given game.
在一个角色扮演的鬼屋游戏中,Laird博士运用了补充识别来推断精神状态并且判断玩家是否需要帮助来完成任务并继续游戏。
In a haunted-house role-playing game, Dr Laird has used augmented cognition to infer mental states and determine whether the player needs help to get back on track and advance the game's story.
这个游戏是关于合作的一个传统的范例,研究者们通过它捕获到了存在于个体和群体利益之间的基本的紧张状态。
This game captures the fundamental tension between the interests of the individual and the group, and is the classic paradigm for cooperation.
她提醒我们,起初它们只是半隐秘状态的宫廷娱乐的应景之作- - -潦草的写在纸片上,手手相传,就像珠宝和鲜花,作为恋爱游戏的一部分。
She reminds us that they were originally written as semi-secret court entertainments, scribbled on bits of paper and passed from hand to hand, like jewels or flowers, as part of love-games.
从现有种类庞杂的输入设备来看,我们着重强调一种可以在游戏比赛中由好的游戏控制器创造出来的沉迷状态。
Judging from the huge variety of input devices available, we put a high value on the kind of immersiveness that a good controller-to-game match can create.
美国目前处于领先状态,但英国的公共部门提供了很好的机会,帮助英国的开发者们做游戏分析,并帮助他们开启了市场的大门。
The US is currently ahead but there's a real opportunity for the public sector in the UK to help British developers with support for their in-game analytics and to help open doors for them.
美国目前处于领先状态,但英国的公共部门提供了很好的机会,帮助英国的开发者们做游戏分析,并帮助他们开启了市场的大门。
The US is currently ahead but there's a real opportunity for the public sector in the UK to help British developers with support for their in-game analytics and to help open doors for them.
应用推荐