在许多网站上,抱怨“游戏成瘾”的帖子引用了一个游戏,《魔兽世界》。
One such game, called World of Warcraft, is cited on many sites by posters complaining of a "gaming addiction".
海德里希现在经常访问那些讨论游戏成瘾的网站,“以此提醒自己要控制对网络游戏的热爱”。
Heidrich now visits websites that discuss gaming addiction regularly "to remind myself to keep my love for online games in check".
网络游戏成瘾的社会和心理根源。
网路游戏成瘾是否算精神疾患?
我也试着和一个游戏成瘾的人约会过。
网络游戏成瘾的百分率虽小,但是难以自拔的一群。
It's only a small percentage of people who get addicted but it's also only a small percentage of people who gamble too much.
这个游戏成瘾是一种严重的社会问题。必须做些事情来控制它。
The video game addiction is a serious problem of the society. Something has to be done to control it.
大学生网络游戏成瘾是一种可能对大学生身心健康造成严重影响的成瘾现象。
University students' online game addiction (ODA) is an addiction phenomenon that will result many problems of mind and body.
大学生网络游戏成瘾是一种可能对大学生身心健康造成严重影响的成瘾现象。
Game addiction has become a society phenomenon, which causes the concern of all circles of society.
在这真的很简单,但游戏成瘾的技能-所有你需要做的就是不断吨你的眼睛。
In this really simple but addicting skill game - all you have to do is keep your eyes on t...
对我来说,那些游戏成瘾的人过着虚拟的生活,什么也注意不到,除了视频游戏。
It seems to me that these people are living in a virtual reality and notice nothing except video games.
目的:研究网络成瘾的一个特定子类型——电脑游戏成瘾与父母教养方式的关系。
Objective: the purpose of this research is to investigate the relationship between computer game addiction, a subtype of Internet addiction, and parental Rearing styles.
我们不仅要尽力弄清问题,而且要找到帮助家长预防和解决孩子打游戏成瘾的办法。
Not only do we need to focus on identifying the problem, but we need to find ways to help families prevent and treat it, "said Walsh."
结果:初中生在电子游戏成瘾问卷上的得分存在极显著的性别差异,男生高于女生。
Results: A significant gender difference in video game addiction trend was found, and boys were easier to be addicted than girls.
我们不能把网络游戏成瘾简单的归结为一种心理的病态,它也是网络时代的必然产物。
In fact, we can't simply take it as a complaint of mentality, it's the child of the Internet times.
据英国管理戒瘾教育课程的治疗中心报告,网络游戏成瘾现象在脆弱的青少年中越来越严重。
Addiction to online games is becoming more widespread among vulnerable young people, according to a treatment centre that has begun running abstinence courses in Britain.
最后尝试提出戒除网络游戏成瘾的对策,希望能对解决网络游戏成瘾问题起到一定的作用。
Then we can refresh our acquaintance of the Internet addiction disorder. Finaly, I try to find some proposal to settle online game addiction disorder.
游戏成瘾的一大罪状是破坏夫妻关系。它制造了“魔兽寡妇”,源于玩家玩游戏胜过一切。
The addictiveness of the game has been accused of destroying relationships, creating "Warcraft widows" as players set it above anything else。
这使得视频游戏成瘾同其它游戏一样,使人很容易上瘾。这属于社会与焦虑症的合并症状。
This puts video game addiction in the same category as other, more widely-recognized addictions.
游戏成瘾的一大罪状是破坏夫妻关系。它制造了“魔兽寡妇”,源于玩家玩游戏胜过一切。
Thee addictiveness of the game has been accused of destroying relationships, creating "Warcraft widows" as players set it above anything else.
目的探讨计算机游戏与青少年友谊和自尊之间的关系,以便为青少年计算机游戏成瘾的干预提供依据。
Objective to explore the correlations of computer games with friendship and self-esteem, and to provide basis for the prevention of computer games addiction in adolescents.
作为网络游戏主体的青少年,在游戏中得到了很多的乐趣,同时也造成部分青少年的“网络游戏成瘾”。
The teenager as primary part of online game, they receive a great many pleasure, but a part of teenagers form the online game addiction disorder.
这项立法案中提出限制游戏广告,而另一个提案则拟征收游戏产业1%的营业额,以建立防治游戏成瘾基金。
The legislation includes provisions to limit advertising, while a separate bill would take 1% of the gaming industry's revenue to create a fund to curb addiction.
男性比女性在电玩游戏中能得到更多神经层次的成就感,这解释了为什么男性更容易对电玩游戏成瘾,史丹佛大学宣告了此研究成果。
Men are more rewarded by video games than women on a neural level, which explains why they're more likely to become addicted to them, researchers at Stanford University claim.
但是研究人员表示,对于了解电动游戏是否会成瘾,这已经迈出了关键的第一步。
But they say it is a crucial first step in understanding whether video games could be addictive.
实际上,从反面来讲,这一点更具逻辑性:打游戏易成瘾的人更喜欢打游戏。
In fact, the reverse is more logical: people predisposed to addiction are more likely to participate in potentially addictive activities.
实际上,从反面来讲,这一点更具逻辑性:打游戏易成瘾的人更喜欢打游戏。
In fact, the reverse is more logical: people predisposed to addiction are more likely to participate in potentially addictive activities.
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